Yeah, there's very different behaviors between the two major types of 
hypervisors (type 1 - or "bare metal", and type 2, which requires a host). On a 
bare metal hypervisor, you're guaranteed high efficiency because the hypervisor 
has direct access to hardware. ESX and ESXI are examples of this.

VMWare Server (formerly GSX), VMWare Workstation, etc - those use type 2 
hypervisors. In this kind of scenario you *could* see problems with 
time-sensitive apps, but how bad these effects will be depends on the host OS 
you're using. Linux and Windows are both pretty decent here. In fact, the only 
time I've seen any kinds of problems with Type 2 hypervisors is when you do 
novel things like run VMWare Server on BSD with Linux Binary Compatibility. 

There's a lot of reasons to virtualize... Way too many to list here. But I can 
say with 100% confidence that SRCDS is completely well-behaved in ESX/ESXI 
under Linux, Server 2003 and Server 2008 guests (behaves on Server 2008 best, 
since MS is obviously aware that people are going to virtualize it whether MS 
supports it or not). 

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Steven Hartland
Sent: Monday, February 09, 2009 2:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise

My must say I haven't tried SRC itself but have tried others and
they lag badly due, which I assume is due to use of comparison
in timestamps and / or inaccurate sleep periods.

With regards trading apps do they really require events to happen
with ms accuracy? I cant picture a scenario for FD which would cause
an issue if it happened +-a few ms.

In contrast I would personally be very surprised if there was any
game server that wouldn't see at least some detrimental effect from
having inaccurate timing. You would only have to be doing any sort
of time difference calculations in a simulation for an clock
frequency variations / sleep variations to show noticeable issues.

Its very similar to how game servers present issues when run on
hardware with any sort of power saving, that makes use of variable
clock frequencies, enabled.

Would be great if some from Valve could comment on the potential
issues for timestamps going backwards or inaccurate sleep intervals
on a regular basis would be for HLDS / SRC based games?

    Regards
    Steve

----- Original Message ----- 
From: "Karl Weckstrom" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Monday, February 09, 2009 6:12 PM
Subject: Re: [hlds] VMware Advise


> I'm well aware of the doc. I had to know it backwards and forwards for the 
> VCDX.
>
> Trading apps care because of timed trade executions that have to happen at 
> very specific times/intervals or when triggered by a 
> market event.
>
> What you're talking about Batch processing. That's not what capital markets 
> trading apps do.
>
> HLDS/SRCDS is not a time sensitive app, meaning it does not require 
> sub-second accuracy (much less single-digit ms accuracy), 
> which makes it an excellent candidate for virtualization. You won't see any 
> problems with HLDS/SRCDS under ESX/ESXI. Apparent 
> time is more than enough for the app since the app seems to only care about 
> time for one thing. Timestamps on logs :)


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