Thank you for the feedback.

Karl Weckstrom wrote:
> This isn't an issue under ESX or ESXI - at least if you enable NTP on the 
> host, enable vmware tools on the guest, and disable built in NTP on the 
> guests as well. 
>
> It's part of VMW's best practices. Clock Skew under ESX/ESXI is a newbie 
> mistake. 
>
> Also - instructions in vmware are not emulated. Virtualization is NOT 
> emulation. This is another common misconception that's nowhere near true. 
>
> TrashedGamers runs completely on ESXI and Openfiler, and it's fine. No clock 
> skew. No lag spikes. No timing issues. In fact, we can pack things far more 
> densely under ESXI than we can under Native 2008. 
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Gary Stanley
> Sent: Sunday, February 08, 2009 6:05 AM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 
> server mailing list
> Subject: Re: [hlds] VMware Advise
>
> At 06:32 PM 2/7/2009, Chad Austin wrote:
>   
>> Does anyone have experience using VMware with source engine game
>> servers? I have heard it has timing issues and would not be acceptable
>> for scrim servers due to lag spikes, is this true?
>>
>> -Chad
>>     
>
> Don't. Clocks inside of a VM don't sync up, and you'll see clock 
> skewing under load.
>
> Real time stuff doesn't fair well inside of a VM either, because it's 
> instructions are emulated.. ex:
> IIRC the cmpxchg is emulated and it's a factor of 5 slower than in native 
> mode.
>
>
>
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