Thank you for the feedback. Karl Weckstrom wrote: > This isn't an issue under ESX or ESXI - at least if you enable NTP on the > host, enable vmware tools on the guest, and disable built in NTP on the > guests as well. > > It's part of VMW's best practices. Clock Skew under ESX/ESXI is a newbie > mistake. > > Also - instructions in vmware are not emulated. Virtualization is NOT > emulation. This is another common misconception that's nowhere near true. > > TrashedGamers runs completely on ESXI and Openfiler, and it's fine. No clock > skew. No lag spikes. No timing issues. In fact, we can pack things far more > densely under ESXI than we can under Native 2008. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Gary Stanley > Sent: Sunday, February 08, 2009 6:05 AM > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 > server mailing list > Subject: Re: [hlds] VMware Advise > > At 06:32 PM 2/7/2009, Chad Austin wrote: > >> Does anyone have experience using VMware with source engine game >> servers? I have heard it has timing issues and would not be acceptable >> for scrim servers due to lag spikes, is this true? >> >> -Chad >> > > Don't. Clocks inside of a VM don't sync up, and you'll see clock > skewing under load. > > Real time stuff doesn't fair well inside of a VM either, because it's > instructions are emulated.. ex: > IIRC the cmpxchg is emulated and it's a factor of 5 slower than in native > mode. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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