This isn't an issue under ESX or ESXI - at least if you enable NTP on the host, enable vmware tools on the guest, and disable built in NTP on the guests as well.
It's part of VMW's best practices. Clock Skew under ESX/ESXI is a newbie mistake. Also - instructions in vmware are not emulated. Virtualization is NOT emulation. This is another common misconception that's nowhere near true. TrashedGamers runs completely on ESXI and Openfiler, and it's fine. No clock skew. No lag spikes. No timing issues. In fact, we can pack things far more densely under ESXI than we can under Native 2008. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Gary Stanley Sent: Sunday, February 08, 2009 6:05 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] VMware Advise At 06:32 PM 2/7/2009, Chad Austin wrote: >Does anyone have experience using VMware with source engine game >servers? I have heard it has timing issues and would not be acceptable >for scrim servers due to lag spikes, is this true? > >-Chad Don't. Clocks inside of a VM don't sync up, and you'll see clock skewing under load. Real time stuff doesn't fair well inside of a VM either, because it's instructions are emulated.. ex: IIRC the cmpxchg is emulated and it's a factor of 5 slower than in native mode. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

