defintly too many problems i think that there should be a server option to be able to rate the server after 1 minute after you joined
2009/3/13 Saint K. <[email protected]> > Another intresting question is how will it deal with people who get dropped > for slot reservation? > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Alex > Sent: Friday, March 13, 2009 9:34 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > there should be something about server configuration > > it is posible to have a very good server even vanilla and to have 0 players > > 2009/3/13 Ronny Schedel <[email protected]> > > > > > You don't get a penalty for removing players, the penalty is for each > > connection. > > > > A score filter would honor 32 player servers again, because they earn > more > > points. It would be better to have a normalized score depending on the > max > > player count. So a 24 player server which is full all the day has the > same > > score like a 32 player server which is full all the day. > > > > > > >I think the overall idea of this is good, but there are problems that > > > absolutely must be fixed. > > > > > > 1. Players connecting and reconnecting to the same server over and over > > to > > > 'attack' a server. > > > > > > 2. The server changing maps, technically all players disconnect from > the > > > server, so when the map changes on a 32 player server, you get 32 > > > disconnects, and then 32 connections. 32 x 15 = -480 points for simply > > > changing the map. > > > > > > If any of the players have been on for fewer than 15 minutes, you'll > get > > > even more of a penalty. > > > > > > 3. Players getting kicked - I should not be punished for removing > players > > > from my server. If a player is cheating or griefing, I'd like to be > able > > > to > > > kick him without taking a penalty. > > > > > > 4. Server scores should be visible to the server administrator, delists > > > must > > > not be permanent if there is a delist mechanic in, negative server > scores > > > must heal over time, mainly so you don't get a situation with a server > > > being > > > permanently delisted. A bad server should stay delisted, but if a bad > > > server > > > stops being bad it should not remain delisted. > > > > > > 5. Crash exploits? There's always a new crash exploit, now exploiters > > even > > > have more incentive to crash servers, because now servers will be > > > penalized > > > if you connect and don't remain on for at least 15 minutes. > > > > > > 6. Players getting removed from the server for reasons beyond their > > > control. > > > - connection lost > > > - steam down (yes it happens) > > > - kicked by administrator > > > - vote kicked by players > > > - and whatever other reason. > > > > > > The easiest way to prevent players from gaming the system against > > servers? > > > No negative scores. > > > > > > Good servers will have very high positive scores, bad servers will have > > > low > > > scores. The -15 connection penalty is not needed. You can figure out > how > > > popular a server is solely by the amount of hours played on that server > > > per > > > player. > > > > > > Then simply allow players to sort the servers by score (and make sure > > this > > > 'score' value does not come from the server, but from the master > server). > > > > > > Rather than delisting, allow players to filter the servers by score. > > I.e., > > > "Don't show servers with less than x score". > > > > > > - voogru. > > > > > > -----Original Message----- > > > From: [email protected] > > > [mailto:[email protected]] On Behalf Of Bengt > > > Rosenberger > > > Sent: Thursday, March 12, 2009 11:55 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > > > > > They will, trust me, they do atm. Each day. > > > Many, many players join servers by ping, player count and map and give > a > > > damn about the server name and tags. > > > If they join my server, which they already do, they realize the mods > and > > > leave. And if I switch from a stock to a custom map, I'll lose points > > > too because those who joined late, will now leave. > > > > > > This WILL affect me. > > > > > > Blood Letter schrieb: > > >> Those players go elsewhere, your players will still go to your server. > > >> I highly doubt you'd be on the de-listed end of the spectrum. > > >> > > >> I hope server score/rank is never made visible in any way. > > >> We do NOT need another e-peen measurement tool. > > >> > > >> > > >>> Date: Fri, 13 Mar 2009 04:40:03 +0100 > > >>> From: [email protected] > > >>> To: [email protected] > > >>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > >>> > > >>> This is utterly shit (sorry for the language). > > >>> > > >>> - Mods: I'm running a few heavily modded TF2 server with many custom > > >>> MM:S plugins. Although its all listed in server-name AND tags, I see > > >>> people join, realize the mods, rant in chat and leave. This is going > to > > >>> hurt me and my community > > >>> > > >>> - Custom maps: This will put an end to custom maps completely. Not > only > > >>> the majority of players avoid custom maps, many people connect, wait > > for > > >>> the download bar 1-2 seconds and disconnect again. Also, when a > custom > > >>> map is played, many players disconnect at mapchange. If they > connected > > >>> on the previous map, I get minus score for that. How nice... > > >>> > > >>> - Exploiting: Some of my servers are empty at night. So a player now > > can > > >>> join it, disconnect and leave again just to hurt me? > > >>> > > >>> We KNEW for a long time valve is getting up the fight against mods > > again > > >>> after they reverted the sv_tags delist shit. > > >>> It seems this is what they thought out this time to fight custom > > >>> servers. > > >>> > > >>> I'm paying ******* money from my own pocket each month to provide > > >>> servers for THEIR game. I help them to earn money while I spend my > > >>> money. > > >>> LET MY FU***** server alone goddamn. > > >>> > > >>> (And again, sorry for the language. I'm in wrath). > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >> > > >> _________________________________________________________________ > > >> Windows LiveT Groups: Create an online spot for your favorite groups > to > > > meet. > > >> http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.0.237 / Virus Database: 270.11.11/1997 - Release Date: 03/12/09 > 18:23:00 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

