there should be something about server configuration

it is posible to have a very good server even vanilla and to have 0 players

2009/3/13 Ronny Schedel <i...@ronny-schedel.de>

>
> You don't get a penalty for removing players, the penalty is for each
> connection.
>
> A score filter would honor 32 player servers again, because they earn more
> points. It would be better to have a normalized score depending on the max
> player count. So a 24 player server which is full all the day has the same
> score like a 32 player server which is full all the day.
>
>
> >I think the overall idea of this is good, but there are problems that
> > absolutely must be fixed.
> >
> > 1. Players connecting and reconnecting to the same server over and over
> to
> > 'attack' a server.
> >
> > 2. The server changing maps, technically all players disconnect from the
> > server, so when the map changes on a 32 player server, you get 32
> > disconnects, and then 32 connections. 32 x 15 = -480 points for simply
> > changing the map.
> >
> > If any of the players have been on for fewer than 15 minutes, you'll get
> > even more of a penalty.
> >
> > 3. Players getting kicked - I should not be punished for removing players
> > from my server. If a player is cheating or griefing, I'd like to be able
> > to
> > kick him without taking a penalty.
> >
> > 4. Server scores should be visible to the server administrator, delists
> > must
> > not be permanent if there is a delist mechanic in, negative server scores
> > must heal over time, mainly so you don't get a situation with a server
> > being
> > permanently delisted. A bad server should stay delisted, but if a bad
> > server
> > stops being bad it should not remain delisted.
> >
> > 5. Crash exploits? There's always a new crash exploit, now exploiters
> even
> > have more incentive to crash servers, because now servers will be
> > penalized
> > if you connect and don't remain on for at least 15 minutes.
> >
> > 6. Players getting removed from the server for reasons beyond their
> > control.
> > - connection lost
> > - steam down (yes it happens)
> > - kicked by administrator
> > - vote kicked by players
> > - and whatever other reason.
> >
> > The easiest way to prevent players from gaming the system against
> servers?
> > No negative scores.
> >
> > Good servers will have very high positive scores, bad servers will have
> > low
> > scores. The -15 connection penalty is not needed. You can figure out how
> > popular a server is solely by the amount of hours played on that server
> > per
> > player.
> >
> > Then simply allow players to sort the servers by score (and make sure
> this
> > 'score' value does not come from the server, but from the master server).
> >
> > Rather than delisting, allow players to filter the servers by score.
> I.e.,
> > "Don't show servers with less than x score".
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bengt
> > Rosenberger
> > Sent: Thursday, March 12, 2009 11:55 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 Blog Post: Server Scoring
> >
> > They will, trust me, they do atm. Each day.
> > Many, many players join servers by ping, player count and map and give a
> > damn about the server name and tags.
> > If they join my server, which they already do, they realize the mods and
> > leave. And if I switch from a stock to a custom map, I'll lose points
> > too because those who joined late, will now leave.
> >
> > This WILL affect me.
> >
> > Blood Letter schrieb:
> >> Those players go elsewhere, your players will still go to your server.
> >> I highly doubt you'd be on the de-listed end of the spectrum.
> >>
> >> I hope server score/rank is never made visible in any way.
> >> We do NOT need another e-peen measurement tool.
> >>
> >>
> >>> Date: Fri, 13 Mar 2009 04:40:03 +0100
> >>> From: bengt.rosenber...@gmx.de
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
> >>>
> >>> This is utterly shit (sorry for the language).
> >>>
> >>> - Mods: I'm running a few heavily modded TF2 server with many custom
> >>> MM:S plugins. Although its all listed in server-name AND tags, I see
> >>> people join, realize the mods, rant in chat and leave. This is going to
> >>> hurt me and my community
> >>>
> >>> - Custom maps: This will put an end to custom maps completely. Not only
> >>> the majority of players avoid custom maps, many people connect, wait
> for
> >>> the download bar 1-2 seconds and disconnect again. Also, when a custom
> >>> map is played, many players disconnect at mapchange. If they connected
> >>> on the previous map, I get minus score for that. How nice...
> >>>
> >>> - Exploiting: Some of my servers are empty at night. So a player now
> can
> >>> join it, disconnect and leave again just to hurt me?
> >>>
> >>> We KNEW for a long time valve is getting up the fight against mods
> again
> >>> after they reverted the sv_tags delist shit.
> >>> It seems this is what they thought out this time to fight custom
> >>> servers.
> >>>
> >>> I'm paying ******* money from my own pocket each month to provide
> >>> servers for THEIR game. I help them to earn money while I spend my
> >>> money.
> >>> LET MY FU***** server alone goddamn.
> >>>
> >>> (And again, sorry for the language. I'm in wrath).
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
> >> _________________________________________________________________
> >> Windows LiveT Groups: Create an online spot for your favorite groups to
> > meet.
> >> http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to