But *you* are not *everyone*. It only takes one malicious/incorrect entry to start screwing things up.
On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote: > If you have a centralized blacklist that people trust, maintain it and > verify submitted servers to prevent abuse, I think it's better than not > having a blacklist at all. > > This is also why I would only blacklist malicious servers, it's not too > difficult to verify malicious servers. > > - voogru. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Don Williams > Sent: Thursday, January 07, 2010 9:33 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Team Fortress 2 Update Available > > That's the damn truth.. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Peter Powell > Sent: 2010-01-07 9:12 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > The issue with allowing people to import blocklists is that they will > rush on Google and use the first blocklist they find. That blocklist > will most likely be full of servers that $RANDOM_LUSER added to get back > at $SERVER_OWNER for banning them for mic spamming. > > ~Peter Powell > > Spencer 'voogru' MacDonald wrote: > >> Yeah I saw that, but generally I support the idea of a centralized >> blacklist. >> >> But only with really malicious servers. >> >> - voogru. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of DontWannaName! >> Sent: Wednesday, January 06, 2010 10:36 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Team Fortress 2 Update Available >> >> Hey look Voogru, you are on that list too for running 24+ max slots lol :P >> 24+ max players is part of the game now so that makes little sense... >> >> 67.213.213.107voogru.com24+ Max Players >> >> On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman >> <[email protected]>wrote: >> >> >> >>> There's already http://tf2app.com/blacklist/ which is an active list. I >>> believe it is designed for Peer Guardian/Peer Block/etc, so I second the >>> option to import IP's and not have it be formatted. >>> >>> >>> On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald< >>> [email protected]> wrote: >>> >>> >>> >>>> The issue with the fake "bot" pings would probably have become more of >>>> >>>> >> an >> >> >>>> issue now that bots are becoming more available. Malicious server >>>> >>>> >>> operators >>> >>> >>>> could disguise the valve tf2 bots as real players. >>>> >>>> Combine that with fake players in queries and you have one more problem >>>> >>>> >>> to >>> >>> >>>> deal with. >>>> >>>> I've seen some of these servers actually disable the status command so >>>> >>>> >>> you >>> >>> >>>> can't see their "BOT" steamids as well. >>>> >>>> With the creation of blacklists hopefully some people come up with a >>>> >>>> >>> decent >>> >>> >>>> blacklist. I would have liked to see the blacklist option be able to >>>> >>>> >>> import >>> >>> >>>> IP's from a website (even if it's just a txt file on the website) like >>>> PeerGuardian, perhaps it can be in a future update. >>>> >>>> >>>> -voogru >>>> >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of Dislexsick >>>> Sent: Wednesday, January 06, 2010 6:44 PM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] Team Fortress 2 Update Available >>>> >>>> The update states it is people changing the word BOT in the ping column >>>> >>>> >>> on >>> >>> >>>> the scoreboard... >>>> >>>> This does not address fake player counts, a far more widespread and >>>> malicious tactic imo. >>>> >>>> Cheers, >>>> >>>> Joshua Bost >>>> >>>> -----Original Message----- >>>> From: Andy C<[email protected]> >>>> Sent: Thursday, 7 January 2010 09:37 >>>> To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Subject: Re: [hlds] Team Fortress 2 Update Available >>>> >>>> The bot issue you are refering to has to do with server admins running >>>> "fake >>>> clients" plugins. These report more players in the server than there >>>> actually is. Apparently Valve has come up with bots that actually play >>>> >>>> >>> the >>> >>> >>>> game, just like in L4D/L4D2. >>>> >>>> On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost<[email protected]> >>>> wrote: >>>> >>>> >>>> >>>>> "Tuned scoreboard logic to guard against malicious server operators >>>>> spoofing >>>>> bot pings to hide the "BOT" tag." >>>>> >>>>> As a follower of the SPUF I have seen threads about servers with bots >>>>> >>>>> >>>> with >>>> >>>> >>>>> simulated pings, one just yesterday, in-fact. After reading this, >>>>> the consensus seemed to be that although some people felt 'ripped off' >>>>> >>>>> >>> it >>> >>> >>>>> made a better experience for a few people. After reading about it I >>>>> >>>>> >>> was >>> >>> >>>>> curious, so I done a quick google search and sure enough there was a >>>>> >>>>> >>>> single >>>> >>>> >>>>> plugin with something like 3 replies on the alliedmods forums. >>>>> >>>>> I don't really understand - Clearly this was not a completely >>>>> >>>>> >>> widespread >>> >>> >>>>> issue, and calling the server owners malicious is a little bit wrong I >>>>> think. Personally, I wouldn't mind a server with a few bots as >>>>> >>>>> >> hosting >> >> >>> a >>> >>> >>>>> server locally, even with a fairly beefy CPU (Core2 Q9550) my game >>>>> >>>>> >>>> grinds >>>> >>>> >>>>> to a screeching halt with 15 bots (9fps ftw). >>>>> >>>>> Anyway, since this is a controversial topic I realize this is not >>>>> >>>>> >> going >> >> >>>> to >>>> >>>> >>>>> change, as it is for 'the better of the community' but really, I still >>>>> think >>>>> people are going to find a way around; I also think Valve would have >>>>> >>>>> >>> been >>> >>> >>>>> better off spending their time fixing a *real* problem, such as fake >>>>> >>>>> >>>> client >>>> >>>> >>>>> counts - after all bots still contribute to the game. >>>>> (For the record I don't even host a TF2 server [I used to help run >>>>> >>>>> >> one, >> >> >>>> now >>>> >>>> >>>>> I have a L4D2 server], so my points are not coming from a bias pov) >>>>> >>>>> Cheers, >>>>> >>>>> Josh Bost >>>>> >>>>> On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen<[email protected] >>>>> >>>>> >>>>>> wrote: >>>>>> >>>>>> A required update for Team Fortress 2 is now available. Please run >>>>>> hldsupdatetool to receive the update. The specific change include: >>>>>> >>>>>> Server Browser (for TF2 and DoD:S) >>>>>> - Added a client-side server blacklist: >>>>>> - Supports blacklisting of specific servers, all servers on an >>>>>> >>>>>> >>> IP, >>> >>> >>>>> and >>>>> >>>>> >>>>>> all servers on a class C range. >>>>>> - Saves the server list to a file, and has an Import button to >>>>>> >>>>>> >>>> allow >>>> >>>> >>>>>> easy sharing (cfg\server_blacklist.txt) >>>>>> >>>>>> Balance changes: >>>>>> - Reduced the health penalty on The Sandman. >>>>>> - The Force-A-Nature knockback on target now: >>>>>> - Only applies to hits that deal more than 30 damage and are >>>>>> >>>>>> >> in >> >> >>>>> close >>>>> >>>>> >>>>>> range. >>>>>> - Factors in the firer's angle of attack when determining the >>>>>> knockback direction. >>>>>> - Has less of an effect on grounded targets. >>>>>> - The Dead Ringer now: >>>>>> - Reduces cloak to 40% when uncloaking early. >>>>>> - Has a 35% cap on the amount of cloak it can gain from an >>>>>> >>>>>> >> ammo >> >> >>>>> pack. >>>>> >>>>> >>>>>> - Has a quieter de-cloak sound. >>>>>> >>>>>> Changes / Fixes: >>>>>> - Fixed a performance& stability issue with AMD processors. >>>>>> - Improved the stability of the game server -> item backend >>>>>> >>>>>> >>> connection >>> >>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

