But *you* are not *everyone*. It only takes one malicious/incorrect 
entry to start screwing things up.

On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
> If you have a centralized blacklist that people trust, maintain it and
> verify submitted servers to prevent abuse, I think it's better than not
> having a blacklist at all.
>
> This is also why I would only blacklist malicious servers, it's not too
> difficult to verify malicious servers.
>
> - voogru.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Don Williams
> Sent: Thursday, January 07, 2010 9:33 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> That's the damn truth..
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Peter Powell
> Sent: 2010-01-07 9:12 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> The issue with allowing people to import blocklists is that they will
> rush on Google and use the first blocklist they find. That blocklist
> will most likely be full of servers that $RANDOM_LUSER added to get back
> at $SERVER_OWNER for banning them for mic spamming.
>
> ~Peter Powell
>
> Spencer 'voogru' MacDonald wrote:
>    
>> Yeah I saw that, but generally I support the idea of a centralized
>> blacklist.
>>
>> But only with really malicious servers.
>>
>> - voogru.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of DontWannaName!
>> Sent: Wednesday, January 06, 2010 10:36 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> Hey look Voogru, you are on that list too for running 24+ max slots lol :P
>> 24+ max players is part of the game now so that makes little sense...
>>
>> 67.213.213.107voogru.com24+ Max Players
>>
>> On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
>> <[email protected]>wrote:
>>
>>
>>      
>>> There's already http://tf2app.com/blacklist/ which is an active list. I
>>> believe it is designed for Peer Guardian/Peer Block/etc, so I second the
>>> option to import IP's and not have it be formatted.
>>>
>>>
>>> On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald<
>>> [email protected]>  wrote:
>>>
>>>
>>>        
>>>> The issue with the fake "bot" pings would probably have become more of
>>>>
>>>>          
>> an
>>
>>      
>>>> issue now that bots are becoming more available. Malicious server
>>>>
>>>>          
>>> operators
>>>
>>>        
>>>> could disguise the valve tf2 bots as real players.
>>>>
>>>> Combine that with fake players in queries and you have one more problem
>>>>
>>>>          
>>> to
>>>
>>>        
>>>> deal with.
>>>>
>>>> I've seen some of these servers actually disable the status command so
>>>>
>>>>          
>>> you
>>>
>>>        
>>>> can't see their "BOT" steamids as well.
>>>>
>>>> With the creation of blacklists hopefully some people come up with a
>>>>
>>>>          
>>> decent
>>>
>>>        
>>>> blacklist. I would have liked to see the blacklist option be able to
>>>>
>>>>          
>>> import
>>>
>>>        
>>>> IP's from a website (even if it's just a txt file on the website) like
>>>> PeerGuardian, perhaps it can be in a future update.
>>>>
>>>>
>>>> -voogru
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Dislexsick
>>>> Sent: Wednesday, January 06, 2010 6:44 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>
>>>> The update states it is people changing the word BOT in the ping column
>>>>
>>>>          
>>> on
>>>
>>>        
>>>> the scoreboard...
>>>>
>>>> This does not address fake player counts, a far more widespread and
>>>> malicious tactic imo.
>>>>
>>>> Cheers,
>>>>
>>>> Joshua Bost
>>>>
>>>> -----Original Message-----
>>>> From: Andy C<[email protected]>
>>>> Sent: Thursday, 7 January 2010 09:37
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> <[email protected]>
>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>
>>>> The bot issue you are refering to has to do with server admins running
>>>> "fake
>>>> clients" plugins. These report more players in the server than there
>>>> actually is. Apparently Valve has come up with bots that actually play
>>>>
>>>>          
>>> the
>>>
>>>        
>>>> game, just like in L4D/L4D2.
>>>>
>>>> On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost<[email protected]>
>>>> wrote:
>>>>
>>>>
>>>>          
>>>>> "Tuned scoreboard logic to guard against malicious server operators
>>>>> spoofing
>>>>> bot pings to hide the "BOT" tag."
>>>>>
>>>>> As a follower of the SPUF I have seen threads about servers with bots
>>>>>
>>>>>            
>>>> with
>>>>
>>>>          
>>>>> simulated pings, one just yesterday, in-fact.  After reading this,
>>>>> the consensus seemed to be that although some people felt 'ripped off'
>>>>>
>>>>>            
>>> it
>>>
>>>        
>>>>> made a better experience for a few people.  After reading about it I
>>>>>
>>>>>            
>>> was
>>>
>>>        
>>>>> curious, so I done a quick google search and sure enough there was a
>>>>>
>>>>>            
>>>> single
>>>>
>>>>          
>>>>> plugin with something like 3 replies on the alliedmods forums.
>>>>>
>>>>> I don't really understand - Clearly this was not a completely
>>>>>
>>>>>            
>>> widespread
>>>
>>>        
>>>>> issue, and calling the server owners malicious is a little bit wrong I
>>>>> think.  Personally, I wouldn't mind a server with a few bots as
>>>>>
>>>>>            
>> hosting
>>
>>      
>>> a
>>>
>>>        
>>>>> server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
>>>>>
>>>>>            
>>>> grinds
>>>>
>>>>          
>>>>> to a screeching halt with 15 bots (9fps ftw).
>>>>>
>>>>> Anyway, since this is a controversial topic I realize this is not
>>>>>
>>>>>            
>> going
>>
>>      
>>>> to
>>>>
>>>>          
>>>>> change, as it is for 'the better of the community' but really, I still
>>>>> think
>>>>> people are going to find a way around; I also think Valve would have
>>>>>
>>>>>            
>>> been
>>>
>>>        
>>>>> better off spending their time fixing a *real* problem, such as fake
>>>>>
>>>>>            
>>>> client
>>>>
>>>>          
>>>>> counts - after all bots still contribute to the game.
>>>>> (For the record I don't even host a TF2 server [I used to help run
>>>>>
>>>>>            
>> one,
>>
>>      
>>>> now
>>>>
>>>>          
>>>>> I have a L4D2 server], so my points are not coming from a bias pov)
>>>>>
>>>>> Cheers,
>>>>>
>>>>> Josh Bost
>>>>>
>>>>> On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen<[email protected]
>>>>>
>>>>>            
>>>>>> wrote:
>>>>>>
>>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>>> hldsupdatetool to receive the update.  The specific change include:
>>>>>>
>>>>>> Server Browser (for TF2 and DoD:S)
>>>>>>   - Added a client-side server blacklist:
>>>>>>       - Supports blacklisting of specific servers, all servers on an
>>>>>>
>>>>>>              
>>> IP,
>>>
>>>        
>>>>> and
>>>>>
>>>>>            
>>>>>> all servers on a class C range.
>>>>>>       - Saves the server list to a file, and has an Import button to
>>>>>>
>>>>>>              
>>>> allow
>>>>
>>>>          
>>>>>> easy sharing (cfg\server_blacklist.txt)
>>>>>>
>>>>>> Balance changes:
>>>>>>   - Reduced the health penalty on The Sandman.
>>>>>>   - The Force-A-Nature knockback on target now:
>>>>>>        - Only applies to hits that deal more than 30 damage and are
>>>>>>
>>>>>>              
>> in
>>
>>      
>>>>> close
>>>>>
>>>>>            
>>>>>> range.
>>>>>>        - Factors in the firer's angle of attack when determining the
>>>>>> knockback direction.
>>>>>>        - Has less of an effect on grounded targets.
>>>>>>   - The Dead Ringer now:
>>>>>>        - Reduces cloak to 40% when uncloaking early.
>>>>>>        - Has a 35% cap on the amount of cloak it can gain from an
>>>>>>
>>>>>>              
>> ammo
>>
>>      
>>>>> pack.
>>>>>
>>>>>            
>>>>>>        - Has a quieter de-cloak sound.
>>>>>>
>>>>>> Changes / Fixes:
>>>>>>   - Fixed a performance&  stability issue with AMD processors.
>>>>>>   - Improved the stability of the game server ->  item backend
>>>>>>
>>>>>>              
>>> connection
>>>
>>>        
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>>      
>
>
>
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