If you have a centralized blacklist that people trust, maintain it and
verify submitted servers to prevent abuse, I think it's better than not
having a blacklist at all.

This is also why I would only blacklist malicious servers, it's not too
difficult to verify malicious servers.

- voogru.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Thursday, January 07, 2010 9:33 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

That's the damn truth.. 

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
Sent: 2010-01-07 9:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

The issue with allowing people to import blocklists is that they will 
rush on Google and use the first blocklist they find. That blocklist 
will most likely be full of servers that $RANDOM_LUSER added to get back 
at $SERVER_OWNER for banning them for mic spamming.

~Peter Powell

Spencer 'voogru' MacDonald wrote:
> Yeah I saw that, but generally I support the idea of a centralized
> blacklist.
>
> But only with really malicious servers.
>
> - voogru.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> Sent: Wednesday, January 06, 2010 10:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Hey look Voogru, you are on that list too for running 24+ max slots lol :P
> 24+ max players is part of the game now so that makes little sense...
>
> 67.213.213.107voogru.com24+ Max Players
>
> On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
> <lord.matt.hoff...@gmail.com>wrote:
>
>   
>> There's already http://tf2app.com/blacklist/ which is an active list. I
>> believe it is designed for Peer Guardian/Peer Block/etc, so I second the
>> option to import IP's and not have it be formatted.
>>
>>
>> On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald <
>> voo...@voogru.com> wrote:
>>
>>     
>>> The issue with the fake "bot" pings would probably have become more of
>>>       
> an
>   
>>> issue now that bots are becoming more available. Malicious server
>>>       
>> operators
>>     
>>> could disguise the valve tf2 bots as real players.
>>>
>>> Combine that with fake players in queries and you have one more problem
>>>       
>> to
>>     
>>> deal with.
>>>
>>> I've seen some of these servers actually disable the status command so
>>>       
>> you
>>     
>>> can't see their "BOT" steamids as well.
>>>
>>> With the creation of blacklists hopefully some people come up with a
>>>       
>> decent
>>     
>>> blacklist. I would have liked to see the blacklist option be able to
>>>       
>> import
>>     
>>> IP's from a website (even if it's just a txt file on the website) like
>>> PeerGuardian, perhaps it can be in a future update.
>>>
>>>
>>> -voogru
>>>
>>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
>>> Sent: Wednesday, January 06, 2010 6:44 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>
>>> The update states it is people changing the word BOT in the ping column
>>>       
>> on
>>     
>>> the scoreboard...
>>>
>>> This does not address fake player counts, a far more widespread and
>>> malicious tactic imo.
>>>
>>> Cheers,
>>>
>>> Joshua Bost
>>>
>>> -----Original Message-----
>>> From: Andy C <grossk...@flotgaming.net>
>>> Sent: Thursday, 7 January 2010 09:37
>>> To: Half-Life dedicated Win32 server mailing list
>>> <hlds@list.valvesoftware.com>
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>
>>> The bot issue you are refering to has to do with server admins running
>>> "fake
>>> clients" plugins. These report more players in the server than there
>>> actually is. Apparently Valve has come up with bots that actually play
>>>       
>> the
>>     
>>> game, just like in L4D/L4D2.
>>>
>>> On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost <dislexs...@dislexsick.com>
>>> wrote:
>>>
>>>       
>>>> "Tuned scoreboard logic to guard against malicious server operators
>>>> spoofing
>>>> bot pings to hide the "BOT" tag."
>>>>
>>>> As a follower of the SPUF I have seen threads about servers with bots
>>>>         
>>> with
>>>       
>>>> simulated pings, one just yesterday, in-fact.  After reading this,
>>>> the consensus seemed to be that although some people felt 'ripped off'
>>>>         
>> it
>>     
>>>> made a better experience for a few people.  After reading about it I
>>>>         
>> was
>>     
>>>> curious, so I done a quick google search and sure enough there was a
>>>>         
>>> single
>>>       
>>>> plugin with something like 3 replies on the alliedmods forums.
>>>>
>>>> I don't really understand - Clearly this was not a completely
>>>>         
>> widespread
>>     
>>>> issue, and calling the server owners malicious is a little bit wrong I
>>>> think.  Personally, I wouldn't mind a server with a few bots as
>>>>         
> hosting
>   
>> a
>>     
>>>> server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
>>>>         
>>> grinds
>>>       
>>>> to a screeching halt with 15 bots (9fps ftw).
>>>>
>>>> Anyway, since this is a controversial topic I realize this is not
>>>>         
> going
>   
>>> to
>>>       
>>>> change, as it is for 'the better of the community' but really, I still
>>>> think
>>>> people are going to find a way around; I also think Valve would have
>>>>         
>> been
>>     
>>>> better off spending their time fixing a *real* problem, such as fake
>>>>         
>>> client
>>>       
>>>> counts - after all bots still contribute to the game.
>>>> (For the record I don't even host a TF2 server [I used to help run
>>>>         
> one,
>   
>>> now
>>>       
>>>> I have a L4D2 server], so my points are not coming from a bias pov)
>>>>
>>>> Cheers,
>>>>
>>>> Josh Bost
>>>>
>>>> On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen <jas...@valvesoftware.com
>>>>         
>>>>> wrote:
>>>>>           
>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>> hldsupdatetool to receive the update.  The specific change include:
>>>>>
>>>>> Server Browser (for TF2 and DoD:S)
>>>>>  - Added a client-side server blacklist:
>>>>>      - Supports blacklisting of specific servers, all servers on an
>>>>>           
>> IP,
>>     
>>>> and
>>>>         
>>>>> all servers on a class C range.
>>>>>      - Saves the server list to a file, and has an Import button to
>>>>>           
>>> allow
>>>       
>>>>> easy sharing (cfg\server_blacklist.txt)
>>>>>
>>>>> Balance changes:
>>>>>  - Reduced the health penalty on The Sandman.
>>>>>  - The Force-A-Nature knockback on target now:
>>>>>       - Only applies to hits that deal more than 30 damage and are
>>>>>           
> in
>   
>>>> close
>>>>         
>>>>> range.
>>>>>       - Factors in the firer's angle of attack when determining the
>>>>> knockback direction.
>>>>>       - Has less of an effect on grounded targets.
>>>>>  - The Dead Ringer now:
>>>>>       - Reduces cloak to 40% when uncloaking early.
>>>>>       - Has a 35% cap on the amount of cloak it can gain from an
>>>>>           
> ammo
>   
>>>> pack.
>>>>         
>>>>>       - Has a quieter de-cloak sound.
>>>>>
>>>>> Changes / Fixes:
>>>>>  - Fixed a performance & stability issue with AMD processors.
>>>>>  - Improved the stability of the game server -> item backend
>>>>>           
>> connection
>>     
>>> _______________________________________________
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>>     
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