Yeah I saw that, but generally I support the idea of a centralized
blacklist.

But only with really malicious servers.

- voogru.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Wednesday, January 06, 2010 10:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Hey look Voogru, you are on that list too for running 24+ max slots lol :P
24+ max players is part of the game now so that makes little sense...

67.213.213.107voogru.com24+ Max Players

On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
<lord.matt.hoff...@gmail.com>wrote:

> There's already http://tf2app.com/blacklist/ which is an active list. I
> believe it is designed for Peer Guardian/Peer Block/etc, so I second the
> option to import IP's and not have it be formatted.
>
>
> On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
> > The issue with the fake "bot" pings would probably have become more of
an
> > issue now that bots are becoming more available. Malicious server
> operators
> > could disguise the valve tf2 bots as real players.
> >
> > Combine that with fake players in queries and you have one more problem
> to
> > deal with.
> >
> > I've seen some of these servers actually disable the status command so
> you
> > can't see their "BOT" steamids as well.
> >
> > With the creation of blacklists hopefully some people come up with a
> decent
> > blacklist. I would have liked to see the blacklist option be able to
> import
> > IP's from a website (even if it's just a txt file on the website) like
> > PeerGuardian, perhaps it can be in a future update.
> >
> >
> > -voogru
> >
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
> > Sent: Wednesday, January 06, 2010 6:44 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > The update states it is people changing the word BOT in the ping column
> on
> > the scoreboard...
> >
> > This does not address fake player counts, a far more widespread and
> > malicious tactic imo.
> >
> > Cheers,
> >
> > Joshua Bost
> >
> > -----Original Message-----
> > From: Andy C <grossk...@flotgaming.net>
> > Sent: Thursday, 7 January 2010 09:37
> > To: Half-Life dedicated Win32 server mailing list
> > <hlds@list.valvesoftware.com>
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > The bot issue you are refering to has to do with server admins running
> > "fake
> > clients" plugins. These report more players in the server than there
> > actually is. Apparently Valve has come up with bots that actually play
> the
> > game, just like in L4D/L4D2.
> >
> > On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost <dislexs...@dislexsick.com>
> > wrote:
> >
> > > "Tuned scoreboard logic to guard against malicious server operators
> > > spoofing
> > > bot pings to hide the "BOT" tag."
> > >
> > > As a follower of the SPUF I have seen threads about servers with bots
> > with
> > > simulated pings, one just yesterday, in-fact.  After reading this,
> > > the consensus seemed to be that although some people felt 'ripped off'
> it
> > > made a better experience for a few people.  After reading about it I
> was
> > > curious, so I done a quick google search and sure enough there was a
> > single
> > > plugin with something like 3 replies on the alliedmods forums.
> > >
> > > I don't really understand - Clearly this was not a completely
> widespread
> > > issue, and calling the server owners malicious is a little bit wrong I
> > > think.  Personally, I wouldn't mind a server with a few bots as
hosting
> a
> > > server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
> > grinds
> > > to a screeching halt with 15 bots (9fps ftw).
> > >
> > > Anyway, since this is a controversial topic I realize this is not
going
> > to
> > > change, as it is for 'the better of the community' but really, I still
> > > think
> > > people are going to find a way around; I also think Valve would have
> been
> > > better off spending their time fixing a *real* problem, such as fake
> > client
> > > counts - after all bots still contribute to the game.
> > > (For the record I don't even host a TF2 server [I used to help run
one,
> > now
> > > I have a L4D2 server], so my points are not coming from a bias pov)
> > >
> > > Cheers,
> > >
> > > Josh Bost
> > >
> > > On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen <jas...@valvesoftware.com
> > > >wrote:
> > >
> > > > A required update for Team Fortress 2 is now available.  Please run
> > > > hldsupdatetool to receive the update.  The specific change include:
> > > >
> > > > Server Browser (for TF2 and DoD:S)
> > > >  - Added a client-side server blacklist:
> > > >      - Supports blacklisting of specific servers, all servers on an
> IP,
> > > and
> > > > all servers on a class C range.
> > > >      - Saves the server list to a file, and has an Import button to
> > allow
> > > > easy sharing (cfg\server_blacklist.txt)
> > > >
> > > > Balance changes:
> > > >  - Reduced the health penalty on The Sandman.
> > > >  - The Force-A-Nature knockback on target now:
> > > >       - Only applies to hits that deal more than 30 damage and are
in
> > > close
> > > > range.
> > > >       - Factors in the firer's angle of attack when determining the
> > > > knockback direction.
> > > >       - Has less of an effect on grounded targets.
> > > >  - The Dead Ringer now:
> > > >       - Reduces cloak to 40% when uncloaking early.
> > > >       - Has a 35% cap on the amount of cloak it can gain from an
ammo
> > > pack.
> > > >       - Has a quieter de-cloak sound.
> > > >
> > > > Changes / Fixes:
> > > >  - Fixed a performance & stability issue with AMD processors.
> > > >  - Improved the stability of the game server -> item backend
> connection
> > _______________________________________________
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