There's an allotted amount of time on the clock when a round starts. If neither team is able to re-capture a point within that amount of time (which adds time to the round's clock), sudden death is triggered. It will happen prior to the map's time expiring.
On Wed, Jan 13, 2010 at 7:39 PM, In Hyuk Seo <[email protected]> wrote: > If I understand it correctly cp_well is exactly like cp_badlands and > stalemate is not possible > by default. I don't understand how it kept playing sudden death even when > the 20 min time limit hadn't run out, > so I think there's something wrong with the cp_well.cfg I put. > > Could anyone confirm if the config there looks fine please? If it is maybe > the mess up was temporary glitch? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

