I put cp_well in mapcycle.txt again and it somehow messed up the rotation again.
Is anyone else having problem with cp_well?? :S 2010/1/13 In Hyuk Seo <[email protected]> > But I don't understand why it would go to next map > after the first round sudden death when I put mp_maxrounds 2 > > and mp_timelimit 20 (20 mins didn't pass). > > 2010/1/13 Mike O'Laughlen <[email protected]> > > There's an allotted amount of time on the clock when a round starts. If >> neither team is able to re-capture a point within that amount of time >> (which >> adds time to the round's clock), sudden death is triggered. It will >> happen >> prior to the map's time expiring. >> >> On Wed, Jan 13, 2010 at 7:39 PM, In Hyuk Seo <[email protected]> >> wrote: >> >> > If I understand it correctly cp_well is exactly like cp_badlands and >> > stalemate is not possible >> > by default. I don't understand how it kept playing sudden death even >> when >> > the 20 min time limit hadn't run out, >> > so I think there's something wrong with the cp_well.cfg I put. >> > >> > Could anyone confirm if the config there looks fine please? If it is >> maybe >> > the mess up was temporary glitch? >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

