I put cp_well in mapcycle.txt again and it somehow messed up the rotation
again.

Is anyone else having problem with cp_well?? :S


2010/1/13 In Hyuk Seo <[email protected]>

> But I don't understand why it would go to next map
> after the first round sudden death when I put mp_maxrounds 2
>
> and mp_timelimit 20 (20 mins didn't pass).
>
> 2010/1/13 Mike O'Laughlen <[email protected]>
>
> There's an allotted amount of time on the clock when a round starts.  If
>> neither team is able to re-capture a point within that amount of time
>> (which
>> adds time to the round's clock), sudden death is triggered.  It will
>> happen
>> prior to the map's time expiring.
>>
>> On Wed, Jan 13, 2010 at 7:39 PM, In Hyuk Seo <[email protected]>
>> wrote:
>>
>> > If I understand it correctly cp_well is exactly like cp_badlands and
>> > stalemate is not possible
>> > by default.  I don't understand how it kept playing sudden death even
>> when
>> > the 20 min time limit hadn't run out,
>> > so I think there's something wrong with the cp_well.cfg I put.
>> >
>> > Could anyone confirm if the config there looks fine please? If it is
>> maybe
>> > the mess up was temporary glitch?
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