But I don't understand why it would go to next map after the first round sudden death when I put mp_maxrounds 2
and mp_timelimit 20 (20 mins didn't pass). 2010/1/13 Mike O'Laughlen <[email protected]> > There's an allotted amount of time on the clock when a round starts. If > neither team is able to re-capture a point within that amount of time > (which > adds time to the round's clock), sudden death is triggered. It will happen > prior to the map's time expiring. > > On Wed, Jan 13, 2010 at 7:39 PM, In Hyuk Seo <[email protected]> > wrote: > > > If I understand it correctly cp_well is exactly like cp_badlands and > > stalemate is not possible > > by default. I don't understand how it kept playing sudden death even > when > > the 20 min time limit hadn't run out, > > so I think there's something wrong with the cp_well.cfg I put. > > > > Could anyone confirm if the config there looks fine please? If it is > maybe > > the mess up was temporary glitch? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

