But I don't understand why it would go to next map
after the first round sudden death when I put mp_maxrounds 2

and mp_timelimit 20 (20 mins didn't pass).

2010/1/13 Mike O'Laughlen <[email protected]>

> There's an allotted amount of time on the clock when a round starts.  If
> neither team is able to re-capture a point within that amount of time
> (which
> adds time to the round's clock), sudden death is triggered.  It will happen
> prior to the map's time expiring.
>
> On Wed, Jan 13, 2010 at 7:39 PM, In Hyuk Seo <[email protected]>
> wrote:
>
> > If I understand it correctly cp_well is exactly like cp_badlands and
> > stalemate is not possible
> > by default.  I don't understand how it kept playing sudden death even
> when
> > the 20 min time limit hadn't run out,
> > so I think there's something wrong with the cp_well.cfg I put.
> >
> > Could anyone confirm if the config there looks fine please? If it is
> maybe
> > the mess up was temporary glitch?
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