"Is linux crashing?" "Yeah windows runs fine." Thanks.
On Thu, 2010-04-29 at 11:18 +1000, Arg! wrote: > Windows, SM 1.2.3 running fine here > > On Thu, Apr 29, 2010 at 11:12 AM, Rory King <[email protected]> wrote: > > Yes, it is not loading for Linux, but some windows users are also > > saying that they are getting crashes when a player joins while metamod > > is running. > > > > > > > > On 29 Apr 2010, at 02:07, msleeper <[email protected]> wrote: > > > >> So SM/MM is broke for linux? > >> > >> On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: > >>> Ignore my issue, replied to the wrong mailing list. The issue I'm > >>> having only affects Linux and it's cause already stated by Jason. > >>> > >>> > >>> > >>> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote: > >>> > >>>> its a very common error with windows update.. that the update > >>>> fails to > >>>> update your bin folder which includes essential files for your > >>>> server to > >>>> start lol. mot likely that the issue > >>>> > >>>> On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]> > >>>> wrote: > >>>> > >>>>> This update appears to have stopped metamod/sourcemod from running/ > >>>>> starting on my servers (not crashing) , can anyone else confirm? > >>>>> > >>>>> > >>>>> > >>>>> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]> > >>>>> wrote: > >>>>> > >>>>>> Required updates to Team Fortress 2 and Day of Defeat: Source have > >>>>>> been released. Please run hldsupdatetool to receive the updates. > >>>>>> The specific changes include: > >>>>>> > >>>>>> Dedicated server > >>>>>> - Linux optimizations. > >>>>>> - Fixed Linux servers not relisting correctly after a master > >>>>>> server > >>>>>> restart. > >>>>>> - Fixed a case where servers could have "ghost" players consuming > >>>>>> player slots. > >>>>>> > >>>>>> Engine > >>>>>> - Marked the "snd_show" convar as a cheat. > >>>>>> > >>>>>> Team Fortress 2 > >>>>>> New content: > >>>>>> - Added new community map cp_freight. > >>>>>> - Added missing physics models for several items. > >>>>>> - Added jiggle bones to the Sam & Max items, and The Buff Banner. > >>>>>> - Added Crit-a-Cola. > >>>>>> > >>>>>> Gameplay Changes: > >>>>>> - Pyro changes: > >>>>>> - Flamethrower direct damage reduced 20%. > >>>>>> - Burn duration reduced (10 -> 6 seconds). > >>>>>> - Airblast re-fire delay reduced by 25%. > >>>>>> - Airblast ammo usage reduced by 20%. > >>>>>> - All reflected rockets/grenades/arrows now mini-crit. > >>>>>> - Airblasting enemies into environmental deaths now awards the > >>>>>> death > >>>>>> credit to the Pyro. > >>>>>> - Heavy changes: > >>>>>> - Minigun spin-up/down time reduced by 25% > >>>>>> - Minigun firing movement speed increased to just under half- > >>>>>> normal > >>>>>> (from 80 to 110). > >>>>>> - Throwing a sandvich to a teammate now earns a full bonus point > >>>>>> (was half a point). > >>>>>> - Bonk! changes: > >>>>>> - Post-use movement penalty removed. > >>>>>> - Now has a re-use cooldown time, like The Sandman. > >>>>>> - The Chargin' Target changes: > >>>>>> - Direct charge hit now does 50 damage + 10 per head > >>>>>> (up to 5 heads). > >>>>>> - Capped the turn rate from +left and +right while > >>>>>> charging. > >>>>>> - The Huntsman changes: > >>>>>> - Removed restriction that arrows need to be aimed before they can > >>>>>> be lit by a Pyro. > >>>>>> - Bow can now be lowered without losing the lit arrow. > >>>>>> - Changed bow so you can start charging it while you're jumping, > >>>>>> but > >>>>>> you can't fire until you're on the ground. > >>>>>> - Fixed bug where flame effect would get stuck on if you change > >>>>>> weapons with a lit arrow. > >>>>>> - Backpack changes: > >>>>>> - Moved Crafting button out to the root class/backpack selection > >>>>>> panel. > >>>>>> - Dragging and dropping items in your backpack now makes > >>>>>> appropriate > >>>>>> sounds. > >>>>>> - Bot changes: > >>>>>> - Bots don't retreat to gather health as readily if they are in > >>>>>> combat. > >>>>>> - Bots no longer retreat when moving to block a point capture. > >>>>>> - Bots should now equip an appropriate combat weapon and fight > >>>>>> while > >>>>>> moving to collect health. > >>>>>> - Bots who are roaming the map and hunting now chase down their > >>>>>> victims, following them around corners. > >>>>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold > >>>>>> down their fire button for a minimum time. This was causing > >>>>>> Soldier > >>>>>> bots to fire rockets into nearby walls as they strafed, killing > >>>>>> themselves. > >>>>>> - Soldiers bots now switch to their shotgun after firing all four > >>>>>> rockets when engaging an enemy. > >>>>>> - Added a few more bot names from community suggestions. > >>>>>> - Fixed a behavior loop with Engineer metal gathering. > >>>>>> - The Sandman change: > >>>>>> - Added a slight speed reduction to stunned players. > >>>>>> - Community requests > >>>>>> - Added ConVars log_verbose_enable and log_verbose_interval to > >>>>>> report player positions in the server log at regular intervals > >>>>>> - log_verbose_enable default: 0 > >>>>>> - log_verbose_interval default: 3 secs > >>>>>> - "Last-weapon" initialization on respawn now sets > >>>>>> itself to be the melee weapon if you don't have a selectable > >>>>>> secondary weapon (like The Razorback). > >>>>>> > >>>>>> Bug Fixes: > >>>>>> - Fixed an case where The Gunboats didn't apply their damage > >>>>>> reduction properly. > >>>>>> - The amount count in the HUD now flashes red when you're low on > >>>>>> ammo. > >>>>>> - Extinguishing a burning teammate now earns a full bonus point > >>>>>> (was > >>>>>> half a point). > >>>>>> - Fixed a permanent overheal exploit involving dispensers. > >>>>>> - Fixed a bug in spectator mode where the user aborted out of > >>>>>> freezecam, setup a spec mode (like IN_EYE), and would then have > >>>>>> the > >>>>>> setting stomped after the freezecam timer expired. > >>>>>> - Fixed bug with disguised spy sometimes seeing his own name in > >>>>>> the > >>>>>> disguise status HUD. > >>>>>> - Fixed a client crash that could result from players with arrows > >>>>>> embedded in them. > >>>>>> - Fixed items that can be worn by any class having the wrong model > >>>>>> when worn by a disguised Spy. > >>>>>> - Added missing map prefixes to server browser game types. > >>>>>> - Killing yourself with your own sentry no longer increments the > >>>>>> sentry's kill counter. > >>>>>> - Fixed dropped hats sometimes having the wrong team color. > >>>>>> - Fixed crit-boosted players not getting critical hits if their > >>>>>> weapon has custom no-crit behavior. > >>>>>> - Fixed the achievement dialog taking a long time to pop up, and > >>>>>> completed achievements now sort to the bottom of the list. > >>>>>> - Fixed Spies disguised as Medics hearing the autocaller sound. > >>>>>> > >>>>>> Jason > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

