Are you sure it's MM and not SM?
My server runs properly with MM but SM disabled (but fails to load a 
custom MM plugin now).

DontWannaName! schrieb:
> Confirmed, Windows lasts 5 min with MM. Take metamod off and the server will
> start.
>
> On Wed, Apr 28, 2010 at 6:23 PM, <[email protected]> wrote:
>
>   
>> Yup
>> Sent via BlackBerry from T-Mobile
>>
>> -----Original Message-----
>> From: Violent Crimes <[email protected]>
>> Date: Wed, 28 Apr 2010 21:15:07
>> To: Half-Life dedicated Win32 server mailing list<
>> [email protected]>
>> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
>>
>> Anyone having issues getting this update to download?
>>
>> On 4/28/2010 8:32 PM, Jason Ruymen wrote:
>>     
>>> Required updates to Team Fortress 2 and Day of Defeat: Source have been
>>>       
>> released.  Please run hldsupdatetool to receive the updates.  The specific
>> changes include:
>>     
>>> Dedicated server
>>> - Linux optimizations.
>>> - Fixed Linux servers not relisting correctly after a master server
>>>       
>> restart.
>>     
>>> - Fixed a case where servers could have "ghost" players consuming player
>>>       
>> slots.
>>     
>>> Engine
>>> - Marked the "snd_show" convar as a cheat.
>>>
>>> Team Fortress 2
>>> New content:
>>> - Added new community map cp_freight.
>>> - Added missing physics models for several items.
>>> - Added jiggle bones to the Sam&  Max items, and The Buff Banner.
>>> - Added Crit-a-Cola.
>>>
>>> Gameplay Changes:
>>> - Pyro changes:
>>> - Flamethrower direct damage reduced 20%.
>>> - Burn duration reduced (10 ->  6 seconds).
>>> - Airblast re-fire delay reduced by 25%.
>>> - Airblast ammo usage reduced by 20%.
>>> - All reflected rockets/grenades/arrows now mini-crit.
>>> - Airblasting enemies into environmental deaths now awards the death
>>>       
>> credit to the Pyro.
>>     
>>> - Heavy changes:
>>> - Minigun spin-up/down time reduced by 25%
>>> - Minigun firing movement speed increased to just under half-normal (from
>>>       
>> 80 to 110).
>>     
>>> - Throwing a sandvich to a teammate now earns a full bonus point (was
>>>       
>> half a point).
>>     
>>> - Bonk! changes:
>>> - Post-use movement penalty removed.
>>> - Now has a re-use cooldown time, like The Sandman.
>>> - The Chargin' Target changes:
>>>                 - Direct charge hit now does 50 damage + 10 per head (up
>>>       
>> to 5 heads).
>>     
>>>                 - Capped the turn rate from +left and +right while
>>>       
>> charging.
>>     
>>> - The Huntsman changes:
>>> - Removed restriction that arrows need to be aimed before they can be lit
>>>       
>> by a Pyro.
>>     
>>> - Bow can now be lowered without losing the lit arrow.
>>> - Changed bow so you can start charging it while you're jumping, but you
>>>       
>> can't fire until you're on the ground.
>>     
>>> - Fixed bug where flame effect would get stuck on if you change weapons
>>>       
>> with a lit arrow.
>>     
>>> - Backpack changes:
>>> - Moved Crafting button out to the root class/backpack selection panel.
>>> - Dragging and dropping items in your backpack now makes appropriate
>>>       
>> sounds.
>>     
>>> - Bot changes:
>>> - Bots don't retreat to gather health as readily if they are in combat.
>>> - Bots no longer retreat when moving to block a point capture.
>>> - Bots should now equip an appropriate combat weapon and fight while
>>>       
>> moving to collect health.
>>     
>>> - Bots who are roaming the map and hunting now chase down their victims,
>>>       
>> following them around corners.
>>     
>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
>>>       
>> their fire button for a minimum time. This was causing Soldier bots to fire
>> rockets into nearby walls as they strafed, killing themselves.
>>     
>>> - Soldiers bots now switch to their shotgun after firing all four rockets
>>>       
>> when engaging an enemy.
>>     
>>> - Added a few more bot names from community suggestions.
>>> - Fixed a behavior loop with Engineer metal gathering.
>>> - The Sandman change:
>>>                  - Added a slight speed reduction to stunned players.
>>> - Community requests
>>> - Added ConVars log_verbose_enable and log_verbose_interval to report
>>>       
>> player positions in the server log at regular intervals
>>     
>>>                        - log_verbose_enable     default: 0
>>>                        - log_verbose_interval   default:  3 secs
>>>                  - "Last-weapon" initialization on respawn now sets
>>>       
>> itself to be the melee weapon if you don't have a selectable secondary
>> weapon (like The Razorback).
>>     
>>> Bug Fixes:
>>> - Fixed an case where The Gunboats didn't apply their damage reduction
>>>       
>> properly.
>>     
>>> - The amount count in the HUD now flashes red when you're low on ammo.
>>> - Extinguishing a burning teammate now earns a full bonus point (was half
>>>       
>> a point).
>>     
>>> - Fixed a permanent overheal exploit involving dispensers.
>>> - Fixed a bug in spectator mode where the user aborted out of freezecam,
>>>       
>> setup a spec mode (like IN_EYE), and would then have the setting stomped
>> after the freezecam timer expired.
>>     
>>> - Fixed bug with disguised spy sometimes seeing his own name in the
>>>       
>> disguise status HUD.
>>     
>>> - Fixed a client crash that could result from players with arrows
>>>       
>> embedded in them.
>>     
>>> - Fixed items that can be worn by any class having the wrong model when
>>>       
>> worn by a disguised Spy.
>>     
>>> - Added missing map prefixes to server browser game types.
>>> - Killing yourself with your own sentry no longer increments the sentry's
>>>       
>> kill counter.
>>     
>>> - Fixed dropped hats sometimes having the wrong team color.
>>> - Fixed crit-boosted players not getting critical hits if their weapon
>>>       
>> has custom no-crit behavior.
>>     
>>> - Fixed the achievement dialog taking a long time to pop up, and
>>>       
>> completed achievements now sort to the bottom of the list.
>>     
>>> - Fixed Spies disguised as Medics hearing the autocaller sound.
>>>
>>> Jason
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>> No virus found in this incoming message.
>>> Checked by AVG - www.avg.com
>>> Version: 9.0.814 / Virus Database: 271.1.1/2841 - Release Date: 04/28/10
>>>       
>> 14:27:00
>>     
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
> _______________________________________________
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> visit:
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>
>   


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