Are you sure it's MM and not SM? My server runs properly with MM but SM disabled (but fails to load a custom MM plugin now).
DontWannaName! schrieb: > Confirmed, Windows lasts 5 min with MM. Take metamod off and the server will > start. > > On Wed, Apr 28, 2010 at 6:23 PM, <[email protected]> wrote: > > >> Yup >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: Violent Crimes <[email protected]> >> Date: Wed, 28 Apr 2010 21:15:07 >> To: Half-Life dedicated Win32 server mailing list< >> [email protected]> >> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update >> >> Anyone having issues getting this update to download? >> >> On 4/28/2010 8:32 PM, Jason Ruymen wrote: >> >>> Required updates to Team Fortress 2 and Day of Defeat: Source have been >>> >> released. Please run hldsupdatetool to receive the updates. The specific >> changes include: >> >>> Dedicated server >>> - Linux optimizations. >>> - Fixed Linux servers not relisting correctly after a master server >>> >> restart. >> >>> - Fixed a case where servers could have "ghost" players consuming player >>> >> slots. >> >>> Engine >>> - Marked the "snd_show" convar as a cheat. >>> >>> Team Fortress 2 >>> New content: >>> - Added new community map cp_freight. >>> - Added missing physics models for several items. >>> - Added jiggle bones to the Sam& Max items, and The Buff Banner. >>> - Added Crit-a-Cola. >>> >>> Gameplay Changes: >>> - Pyro changes: >>> - Flamethrower direct damage reduced 20%. >>> - Burn duration reduced (10 -> 6 seconds). >>> - Airblast re-fire delay reduced by 25%. >>> - Airblast ammo usage reduced by 20%. >>> - All reflected rockets/grenades/arrows now mini-crit. >>> - Airblasting enemies into environmental deaths now awards the death >>> >> credit to the Pyro. >> >>> - Heavy changes: >>> - Minigun spin-up/down time reduced by 25% >>> - Minigun firing movement speed increased to just under half-normal (from >>> >> 80 to 110). >> >>> - Throwing a sandvich to a teammate now earns a full bonus point (was >>> >> half a point). >> >>> - Bonk! changes: >>> - Post-use movement penalty removed. >>> - Now has a re-use cooldown time, like The Sandman. >>> - The Chargin' Target changes: >>> - Direct charge hit now does 50 damage + 10 per head (up >>> >> to 5 heads). >> >>> - Capped the turn rate from +left and +right while >>> >> charging. >> >>> - The Huntsman changes: >>> - Removed restriction that arrows need to be aimed before they can be lit >>> >> by a Pyro. >> >>> - Bow can now be lowered without losing the lit arrow. >>> - Changed bow so you can start charging it while you're jumping, but you >>> >> can't fire until you're on the ground. >> >>> - Fixed bug where flame effect would get stuck on if you change weapons >>> >> with a lit arrow. >> >>> - Backpack changes: >>> - Moved Crafting button out to the root class/backpack selection panel. >>> - Dragging and dropping items in your backpack now makes appropriate >>> >> sounds. >> >>> - Bot changes: >>> - Bots don't retreat to gather health as readily if they are in combat. >>> - Bots no longer retreat when moving to block a point capture. >>> - Bots should now equip an appropriate combat weapon and fight while >>> >> moving to collect health. >> >>> - Bots who are roaming the map and hunting now chase down their victims, >>> >> following them around corners. >> >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down >>> >> their fire button for a minimum time. This was causing Soldier bots to fire >> rockets into nearby walls as they strafed, killing themselves. >> >>> - Soldiers bots now switch to their shotgun after firing all four rockets >>> >> when engaging an enemy. >> >>> - Added a few more bot names from community suggestions. >>> - Fixed a behavior loop with Engineer metal gathering. >>> - The Sandman change: >>> - Added a slight speed reduction to stunned players. >>> - Community requests >>> - Added ConVars log_verbose_enable and log_verbose_interval to report >>> >> player positions in the server log at regular intervals >> >>> - log_verbose_enable default: 0 >>> - log_verbose_interval default: 3 secs >>> - "Last-weapon" initialization on respawn now sets >>> >> itself to be the melee weapon if you don't have a selectable secondary >> weapon (like The Razorback). >> >>> Bug Fixes: >>> - Fixed an case where The Gunboats didn't apply their damage reduction >>> >> properly. >> >>> - The amount count in the HUD now flashes red when you're low on ammo. >>> - Extinguishing a burning teammate now earns a full bonus point (was half >>> >> a point). >> >>> - Fixed a permanent overheal exploit involving dispensers. >>> - Fixed a bug in spectator mode where the user aborted out of freezecam, >>> >> setup a spec mode (like IN_EYE), and would then have the setting stomped >> after the freezecam timer expired. >> >>> - Fixed bug with disguised spy sometimes seeing his own name in the >>> >> disguise status HUD. >> >>> - Fixed a client crash that could result from players with arrows >>> >> embedded in them. >> >>> - Fixed items that can be worn by any class having the wrong model when >>> >> worn by a disguised Spy. >> >>> - Added missing map prefixes to server browser game types. >>> - Killing yourself with your own sentry no longer increments the sentry's >>> >> kill counter. >> >>> - Fixed dropped hats sometimes having the wrong team color. >>> - Fixed crit-boosted players not getting critical hits if their weapon >>> >> has custom no-crit behavior. >> >>> - Fixed the achievement dialog taking a long time to pop up, and >>> >> completed achievements now sort to the bottom of the list. >> >>> - Fixed Spies disguised as Medics hearing the autocaller sound. >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> No virus found in this incoming message. >>> Checked by AVG - www.avg.com >>> Version: 9.0.814 / Virus Database: 271.1.1/2841 - Release Date: 04/28/10 >>> >> 14:27:00 >> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

