Confirmed, Windows lasts 5 min with MM. Take metamod off and the server will start.
On Wed, Apr 28, 2010 at 6:23 PM, <[email protected]> wrote: > Yup > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Violent Crimes <[email protected]> > Date: Wed, 28 Apr 2010 21:15:07 > To: Half-Life dedicated Win32 server mailing list< > [email protected]> > Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update > > Anyone having issues getting this update to download? > > On 4/28/2010 8:32 PM, Jason Ruymen wrote: > > Required updates to Team Fortress 2 and Day of Defeat: Source have been > released. Please run hldsupdatetool to receive the updates. The specific > changes include: > > > > Dedicated server > > - Linux optimizations. > > - Fixed Linux servers not relisting correctly after a master server > restart. > > - Fixed a case where servers could have "ghost" players consuming player > slots. > > > > Engine > > - Marked the "snd_show" convar as a cheat. > > > > Team Fortress 2 > > New content: > > - Added new community map cp_freight. > > - Added missing physics models for several items. > > - Added jiggle bones to the Sam& Max items, and The Buff Banner. > > - Added Crit-a-Cola. > > > > Gameplay Changes: > > - Pyro changes: > > - Flamethrower direct damage reduced 20%. > > - Burn duration reduced (10 -> 6 seconds). > > - Airblast re-fire delay reduced by 25%. > > - Airblast ammo usage reduced by 20%. > > - All reflected rockets/grenades/arrows now mini-crit. > > - Airblasting enemies into environmental deaths now awards the death > credit to the Pyro. > > - Heavy changes: > > - Minigun spin-up/down time reduced by 25% > > - Minigun firing movement speed increased to just under half-normal (from > 80 to 110). > > - Throwing a sandvich to a teammate now earns a full bonus point (was > half a point). > > - Bonk! changes: > > - Post-use movement penalty removed. > > - Now has a re-use cooldown time, like The Sandman. > > - The Chargin' Target changes: > > - Direct charge hit now does 50 damage + 10 per head (up > to 5 heads). > > - Capped the turn rate from +left and +right while > charging. > > - The Huntsman changes: > > - Removed restriction that arrows need to be aimed before they can be lit > by a Pyro. > > - Bow can now be lowered without losing the lit arrow. > > - Changed bow so you can start charging it while you're jumping, but you > can't fire until you're on the ground. > > - Fixed bug where flame effect would get stuck on if you change weapons > with a lit arrow. > > - Backpack changes: > > - Moved Crafting button out to the root class/backpack selection panel. > > - Dragging and dropping items in your backpack now makes appropriate > sounds. > > - Bot changes: > > - Bots don't retreat to gather health as readily if they are in combat. > > - Bots no longer retreat when moving to block a point capture. > > - Bots should now equip an appropriate combat weapon and fight while > moving to collect health. > > - Bots who are roaming the map and hunting now chase down their victims, > following them around corners. > > - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down > their fire button for a minimum time. This was causing Soldier bots to fire > rockets into nearby walls as they strafed, killing themselves. > > - Soldiers bots now switch to their shotgun after firing all four rockets > when engaging an enemy. > > - Added a few more bot names from community suggestions. > > - Fixed a behavior loop with Engineer metal gathering. > > - The Sandman change: > > - Added a slight speed reduction to stunned players. > > - Community requests > > - Added ConVars log_verbose_enable and log_verbose_interval to report > player positions in the server log at regular intervals > > - log_verbose_enable default: 0 > > - log_verbose_interval default: 3 secs > > - "Last-weapon" initialization on respawn now sets > itself to be the melee weapon if you don't have a selectable secondary > weapon (like The Razorback). > > > > Bug Fixes: > > - Fixed an case where The Gunboats didn't apply their damage reduction > properly. > > - The amount count in the HUD now flashes red when you're low on ammo. > > - Extinguishing a burning teammate now earns a full bonus point (was half > a point). > > - Fixed a permanent overheal exploit involving dispensers. > > - Fixed a bug in spectator mode where the user aborted out of freezecam, > setup a spec mode (like IN_EYE), and would then have the setting stomped > after the freezecam timer expired. > > - Fixed bug with disguised spy sometimes seeing his own name in the > disguise status HUD. > > - Fixed a client crash that could result from players with arrows > embedded in them. > > - Fixed items that can be worn by any class having the wrong model when > worn by a disguised Spy. > > - Added missing map prefixes to server browser game types. > > - Killing yourself with your own sentry no longer increments the sentry's > kill counter. > > - Fixed dropped hats sometimes having the wrong team color. > > - Fixed crit-boosted players not getting critical hits if their weapon > has custom no-crit behavior. > > - Fixed the achievement dialog taking a long time to pop up, and > completed achievements now sort to the bottom of the list. > > - Fixed Spies disguised as Medics hearing the autocaller sound. > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > No virus found in this incoming message. > > Checked by AVG - www.avg.com > > Version: 9.0.814 / Virus Database: 271.1.1/2841 - Release Date: 04/28/10 > 14:27:00 > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

