Confirmed, Windows lasts 5 min with MM. Take metamod off and the server will
start.

On Wed, Apr 28, 2010 at 6:23 PM, <[email protected]> wrote:

> Yup
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Violent Crimes <[email protected]>
> Date: Wed, 28 Apr 2010 21:15:07
> To: Half-Life dedicated Win32 server mailing list<
> [email protected]>
> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
>
> Anyone having issues getting this update to download?
>
> On 4/28/2010 8:32 PM, Jason Ruymen wrote:
> > Required updates to Team Fortress 2 and Day of Defeat: Source have been
> released.  Please run hldsupdatetool to receive the updates.  The specific
> changes include:
> >
> > Dedicated server
> > - Linux optimizations.
> > - Fixed Linux servers not relisting correctly after a master server
> restart.
> > - Fixed a case where servers could have "ghost" players consuming player
> slots.
> >
> > Engine
> > - Marked the "snd_show" convar as a cheat.
> >
> > Team Fortress 2
> > New content:
> > - Added new community map cp_freight.
> > - Added missing physics models for several items.
> > - Added jiggle bones to the Sam&  Max items, and The Buff Banner.
> > - Added Crit-a-Cola.
> >
> > Gameplay Changes:
> > - Pyro changes:
> > - Flamethrower direct damage reduced 20%.
> > - Burn duration reduced (10 ->  6 seconds).
> > - Airblast re-fire delay reduced by 25%.
> > - Airblast ammo usage reduced by 20%.
> > - All reflected rockets/grenades/arrows now mini-crit.
> > - Airblasting enemies into environmental deaths now awards the death
> credit to the Pyro.
> > - Heavy changes:
> > - Minigun spin-up/down time reduced by 25%
> > - Minigun firing movement speed increased to just under half-normal (from
> 80 to 110).
> > - Throwing a sandvich to a teammate now earns a full bonus point (was
> half a point).
> > - Bonk! changes:
> > - Post-use movement penalty removed.
> > - Now has a re-use cooldown time, like The Sandman.
> > - The Chargin' Target changes:
> >                 - Direct charge hit now does 50 damage + 10 per head (up
> to 5 heads).
> >                 - Capped the turn rate from +left and +right while
> charging.
> > - The Huntsman changes:
> > - Removed restriction that arrows need to be aimed before they can be lit
> by a Pyro.
> > - Bow can now be lowered without losing the lit arrow.
> > - Changed bow so you can start charging it while you're jumping, but you
> can't fire until you're on the ground.
> > - Fixed bug where flame effect would get stuck on if you change weapons
> with a lit arrow.
> > - Backpack changes:
> > - Moved Crafting button out to the root class/backpack selection panel.
> > - Dragging and dropping items in your backpack now makes appropriate
> sounds.
> > - Bot changes:
> > - Bots don't retreat to gather health as readily if they are in combat.
> > - Bots no longer retreat when moving to block a point capture.
> > - Bots should now equip an appropriate combat weapon and fight while
> moving to collect health.
> > - Bots who are roaming the map and hunting now chase down their victims,
> following them around corners.
> > - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
> their fire button for a minimum time. This was causing Soldier bots to fire
> rockets into nearby walls as they strafed, killing themselves.
> > - Soldiers bots now switch to their shotgun after firing all four rockets
> when engaging an enemy.
> > - Added a few more bot names from community suggestions.
> > - Fixed a behavior loop with Engineer metal gathering.
> > - The Sandman change:
> >                  - Added a slight speed reduction to stunned players.
> > - Community requests
> > - Added ConVars log_verbose_enable and log_verbose_interval to report
> player positions in the server log at regular intervals
> >                        - log_verbose_enable     default: 0
> >                        - log_verbose_interval   default:  3 secs
> >                  - "Last-weapon" initialization on respawn now sets
> itself to be the melee weapon if you don't have a selectable secondary
> weapon (like The Razorback).
> >
> > Bug Fixes:
> > - Fixed an case where The Gunboats didn't apply their damage reduction
> properly.
> > - The amount count in the HUD now flashes red when you're low on ammo.
> > - Extinguishing a burning teammate now earns a full bonus point (was half
> a point).
> > - Fixed a permanent overheal exploit involving dispensers.
> > - Fixed a bug in spectator mode where the user aborted out of freezecam,
> setup a spec mode (like IN_EYE), and would then have the setting stomped
> after the freezecam timer expired.
> > - Fixed bug with disguised spy sometimes seeing his own name in the
> disguise status HUD.
> > - Fixed a client crash that could result from players with arrows
> embedded in them.
> > - Fixed items that can be worn by any class having the wrong model when
> worn by a disguised Spy.
> > - Added missing map prefixes to server browser game types.
> > - Killing yourself with your own sentry no longer increments the sentry's
> kill counter.
> > - Fixed dropped hats sometimes having the wrong team color.
> > - Fixed crit-boosted players not getting critical hits if their weapon
> has custom no-crit behavior.
> > - Fixed the achievement dialog taking a long time to pop up, and
> completed achievements now sort to the bottom of the list.
> > - Fixed Spies disguised as Medics hearing the autocaller sound.
> >
> > Jason
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > No virus found in this incoming message.
> > Checked by AVG - www.avg.com
> > Version: 9.0.814 / Virus Database: 271.1.1/2841 - Release Date: 04/28/10
> 14:27:00
> >
> >
>
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