OK, so I'm wondering if some people could share their experiences with me on this issue. I'm running a TF2 srcds server... and I've tried it on
Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I get the same results in FPS. I've been noticing on my server that FPS can be like 1000.00, then 5 seconds later be 998.06, then 5 seconds later be 210.74..., 1000.00, 985.37, 21.75, 30.58, 1000.00, 1000.00... and so forth; in other words, its high at times, but then has these brief periods of drops in FPS when the server has players. When the server is empty, it doesn't drop as low... but I can still see it drop down into the lower hundreds. So, in terms of FPS, is this normal? What is normal FPS behavior? If it drops below 66 on a 66 tick server config, does that mean there's prediction loss and/or lag? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

