At 10:07 AM 11/10/2010, [email protected] wrote:
OK, so I'm wondering if some people could share their experiences with me
on this issue. I'm running a TF2 srcds server... and I've tried it on
Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I
get the same results in FPS. I've been noticing on my server that FPS can
be like 1000.00, then 5 seconds later be 998.06, then 5 seconds later be
210.74..., 1000.00, 985.37, 21.75, 30.58, 1000.00, 1000.00... and so forth;
in other words, its high at times, but then has these brief periods of
drops in FPS when the server has players. When the server is empty, it
doesn't drop as low... but I can still see it drop down into the lower
hundreds.
FPS is measured by syscalls. Because of context switching, interrupt
overhead, syscall latency, and scheduler latency, you'll always have jitter.
Also, running it over the tickrate is pretty much useless, so as long
as it's 1:1 or a little bit above the tickrate you should be fine.
-Monk
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