Generally, I agree with that statement, but the NuclearFallout VPSs seem
to work great. I guess they load it up with RAM.

Jake Eisenman
W: www.tehzomb.us
P: +1 (443) 805-6313
E: [email protected]

On 11/10/2010 8:40 PM, ]HeLL[ Nomy wrote:
> Never run game servers on VPS. Its sharing CPU and RAM resources... I think
> VPS are great for webservers... not game servers...
> 
> On 10 November 2010 23:30, <[email protected]> wrote:
> 
>>
>> Are you saying its going to always drop below the tick rate on a VDS,
>>
>> direct hardware, or both?
>>
>>
>>
>> On Wed, 10 Nov 2010 18:16:49 -0500, Gary Stanley
>>
>>>
>>
>>> FPS is measured by syscalls. Because of context switching, interrupt
>>
>>> overhead, syscall latency, and scheduler latency, you'll always have
>>
>>> jitter.
>>
>>>
>>
>>> Also, running it over the tickrate is pretty much useless, so as long
>>
>>> as it's 1:1 or a little bit above the tickrate you should be fine.
>>
>>>
>>
>>> -Monk
>>
>>>
>>
>>>
>>
>>>
>>
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