Generally, I agree with that statement, but the NuclearFallout VPSs seem to work great. I guess they load it up with RAM.
Jake Eisenman W: www.tehzomb.us P: +1 (443) 805-6313 E: [email protected] On 11/10/2010 8:40 PM, ]HeLL[ Nomy wrote: > Never run game servers on VPS. Its sharing CPU and RAM resources... I think > VPS are great for webservers... not game servers... > > On 10 November 2010 23:30, <[email protected]> wrote: > >> >> Are you saying its going to always drop below the tick rate on a VDS, >> >> direct hardware, or both? >> >> >> >> On Wed, 10 Nov 2010 18:16:49 -0500, Gary Stanley >> >>> >> >>> FPS is measured by syscalls. Because of context switching, interrupt >> >>> overhead, syscall latency, and scheduler latency, you'll always have >> >>> jitter. >> >>> >> >>> Also, running it over the tickrate is pretty much useless, so as long >> >>> as it's 1:1 or a little bit above the tickrate you should be fine. >> >>> >> >>> -Monk >> >>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

