My windows TF2 box runs around 510~490 FPS, with drops down lower sometimes.



On Wed, Nov 10, 2010 at 11:14 AM, DontWannaName! <[email protected]>wrote:

> Normal with TF2. FPS jumps around and players won't notice as long as you
> have a high enough max.
>
> Sent from my iPhone 4
>
> On Nov 10, 2010, at 8:01 AM, フゴ☆ _ <[email protected]> wrote:
>
> >
> > Not Norrmal but it happens also with my server, same stuff
> >
> >> To: [email protected]
> >> Date: Wed, 10 Nov 2010 07:07:11 -0800
> >> From: [email protected]
> >> Subject: [hlds] Normal srcds FPS Behavior?
> >>
> >>
> >> OK, so I'm wondering if some people could share their experiences with
> me
> >>
> >> on this issue. I'm running a TF2 srcds server... and I've tried it on
> >>
> >> Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet
> I
> >>
> >> get the same results in FPS. I've been noticing on my server that FPS
> can
> >>
> >> be like 1000.00, then 5 seconds later be 998.06, then 5 seconds later be
> >>
> >> 210.74..., 1000.00, 985.37, 21.75, 30.58, 1000.00, 1000.00... and so
> forth;
> >>
> >> in other words, its high at times, but then has these brief periods of
> >>
> >> drops in FPS when the server has players. When the server is empty, it
> >>
> >> doesn't drop as low... but I can still see it drop down into the lower
> >>
> >> hundreds.
> >>
> >>
> >>
> >> So, in terms of FPS, is this normal?
> >>
> >>
> >>
> >> What is normal FPS behavior?
> >>
> >>
> >>
> >> If it drops below 66 on a 66 tick server config, does that mean there's
> >>
> >> prediction loss and/or lag?
> >>
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> >
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