Not Norrmal but it happens also with my server, same stuff

> To: [email protected]
> Date: Wed, 10 Nov 2010 07:07:11 -0800
> From: [email protected]
> Subject: [hlds] Normal srcds FPS Behavior?
> 
> 
> OK, so I'm wondering if some people could share their experiences with me
> 
> on this issue. I'm running a TF2 srcds server... and I've tried it on
> 
> Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I
> 
> get the same results in FPS. I've been noticing on my server that FPS can
> 
> be like 1000.00, then 5 seconds later be 998.06, then 5 seconds later be
> 
> 210.74..., 1000.00, 985.37, 21.75, 30.58, 1000.00, 1000.00... and so forth;
> 
> in other words, its high at times, but then has these brief periods of
> 
> drops in FPS when the server has players. When the server is empty, it
> 
> doesn't drop as low... but I can still see it drop down into the lower
> 
> hundreds.
> 
> 
> 
> So, in terms of FPS, is this normal?
> 
> 
> 
> What is normal FPS behavior?
> 
> 
> 
> If it drops below 66 on a 66 tick server config, does that mean there's
> 
> prediction loss and/or lag?
> 
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