Are you saying its going to always drop below the tick rate on a VDS,

direct hardware, or both?



On Wed, 10 Nov 2010 18:16:49 -0500, Gary Stanley

> 

> FPS is measured by syscalls. Because of context switching, interrupt 

> overhead, syscall latency, and scheduler latency, you'll always have

> jitter.

> 

> Also, running it over the tickrate is pretty much useless, so as long 

> as it's 1:1 or a little bit above the tickrate you should be fine.

> 

> -Monk

> 

> 

> 

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