Are you saying its going to always drop below the tick rate on a VDS, direct hardware, or both?
On Wed, 10 Nov 2010 18:16:49 -0500, Gary Stanley > > FPS is measured by syscalls. Because of context switching, interrupt > overhead, syscall latency, and scheduler latency, you'll always have > jitter. > > Also, running it over the tickrate is pretty much useless, so as long > as it's 1:1 or a little bit above the tickrate you should be fine. > > -Monk > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

