Normal with TF2. FPS jumps around and players won't notice as long as you have a high enough max.
Sent from my iPhone 4 On Nov 10, 2010, at 8:01 AM, フゴ☆ _ <[email protected]> wrote: > > Not Norrmal but it happens also with my server, same stuff > >> To: [email protected] >> Date: Wed, 10 Nov 2010 07:07:11 -0800 >> From: [email protected] >> Subject: [hlds] Normal srcds FPS Behavior? >> >> >> OK, so I'm wondering if some people could share their experiences with me >> >> on this issue. I'm running a TF2 srcds server... and I've tried it on >> >> Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I >> >> get the same results in FPS. I've been noticing on my server that FPS can >> >> be like 1000.00, then 5 seconds later be 998.06, then 5 seconds later be >> >> 210.74..., 1000.00, 985.37, 21.75, 30.58, 1000.00, 1000.00... and so forth; >> >> in other words, its high at times, but then has these brief periods of >> >> drops in FPS when the server has players. When the server is empty, it >> >> doesn't drop as low... but I can still see it drop down into the lower >> >> hundreds. >> >> >> >> So, in terms of FPS, is this normal? >> >> >> >> What is normal FPS behavior? >> >> >> >> If it drops below 66 on a 66 tick server config, does that mean there's >> >> prediction loss and/or lag? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

