Normal with TF2. FPS jumps around and players won't notice as long as you have 
a high enough max. 

Sent from my iPhone 4

On Nov 10, 2010, at 8:01 AM, フゴ☆ _ <[email protected]> wrote:

> 
> Not Norrmal but it happens also with my server, same stuff
> 
>> To: [email protected]
>> Date: Wed, 10 Nov 2010 07:07:11 -0800
>> From: [email protected]
>> Subject: [hlds] Normal srcds FPS Behavior?
>> 
>> 
>> OK, so I'm wondering if some people could share their experiences with me
>> 
>> on this issue. I'm running a TF2 srcds server... and I've tried it on
>> 
>> Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I
>> 
>> get the same results in FPS. I've been noticing on my server that FPS can
>> 
>> be like 1000.00, then 5 seconds later be 998.06, then 5 seconds later be
>> 
>> 210.74..., 1000.00, 985.37, 21.75, 30.58, 1000.00, 1000.00... and so forth;
>> 
>> in other words, its high at times, but then has these brief periods of
>> 
>> drops in FPS when the server has players. When the server is empty, it
>> 
>> doesn't drop as low... but I can still see it drop down into the lower
>> 
>> hundreds.
>> 
>> 
>> 
>> So, in terms of FPS, is this normal?
>> 
>> 
>> 
>> What is normal FPS behavior?
>> 
>> 
>> 
>> If it drops below 66 on a 66 tick server config, does that mean there's
>> 
>> prediction loss and/or lag?
>> 
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