Never run game servers on VPS. Its sharing CPU and RAM resources... I think VPS are great for webservers... not game servers...
On 10 November 2010 23:30, <[email protected]> wrote: > > Are you saying its going to always drop below the tick rate on a VDS, > > direct hardware, or both? > > > > On Wed, 10 Nov 2010 18:16:49 -0500, Gary Stanley > > > > > > FPS is measured by syscalls. Because of context switching, interrupt > > > overhead, syscall latency, and scheduler latency, you'll always have > > > jitter. > > > > > > Also, running it over the tickrate is pretty much useless, so as long > > > as it's 1:1 or a little bit above the tickrate you should be fine. > > > > > > -Monk > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

