Never run game servers on VPS. Its sharing CPU and RAM resources... I think
VPS are great for webservers... not game servers...

On 10 November 2010 23:30, <[email protected]> wrote:

>
> Are you saying its going to always drop below the tick rate on a VDS,
>
> direct hardware, or both?
>
>
>
> On Wed, 10 Nov 2010 18:16:49 -0500, Gary Stanley
>
> >
>
> > FPS is measured by syscalls. Because of context switching, interrupt
>
> > overhead, syscall latency, and scheduler latency, you'll always have
>
> > jitter.
>
> >
>
> > Also, running it over the tickrate is pretty much useless, so as long
>
> > as it's 1:1 or a little bit above the tickrate you should be fine.
>
> >
>
> > -Monk
>
> >
>
> >
>
> >
>
> > _______________________________________________
>
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit:
>
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to