No Steam Logon, in this case, is simply a side effect of all of the clients
crashing. It would be better to qualify this type of disconnection simply as
a timeout.

On Mon, Oct 17, 2011 at 5:18 PM, Andrew DeMerse <[email protected]> wrote:

> I've seen the taunt thing happen a few times on my servers. Instantly half
> of the players drop from "No Steam Logon" without warning.
>
> The reason in the logs is "Failure Code 6"
>
>
> On Mon, Oct 17, 2011 at 5:43 PM, Rob Liu <[email protected]> wrote:
>
>> Bit off topic here but,  are we going to see a patch today? Regarding to
>> TF2 hl2.exe crashing?
>> Also, I heard there's some kind of high-five taunt crash, which will
>> instantly crash out half of the players on the server.
>>
>> http://forums.steampowered.com/forums/showthread.php?t=2179130
>>
>>
>> On Tue, Oct 18, 2011 at 10:35 AM, Henry Goffin 
>> <[email protected]>wrote:
>>
>>> On Windows, we use QueryPerformanceCounter and QueryPerformanceFrequency
>>> to calculate elapsed time in the main server loop. There is also some
>>> startup code which measures CPU clock speed by calling QPC in a loop until
>>> 1/32 of a second has elapsed, but we only use this to estimate CPU speed for
>>> crash reports.
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Gary Stanley
>>> Sent: Monday, October 17, 2011 2:23 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Max FPS
>>>
>>> At 04:11 PM 10/17/2011, Henry Goffin wrote:
>>> >We rely on a stable OS timer, but we don't rely on CPU cycle counts
>>> >or directly query the hardware clock. I don't know if that answers
>>> >your question; I'm not familiar with these setups. We trust that
>>> >when the OS gives us a high res timer value, that it is correct. I
>>> >believe that modern Windows versions compensate for clock speed
>>> >changes automatically. But please report if you think that you are
>>> >having issues related to variable clock speed.
>>> >
>>>
>>> Do you still use QueryPerformanceCounter() in a loop?
>>>
>>>
>>>
>>>
>>>
>>>
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>>
>>
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