No Steam Logon, in this case, is simply a side effect of all of the clients crashing. It would be better to qualify this type of disconnection simply as a timeout.
On Mon, Oct 17, 2011 at 5:18 PM, Andrew DeMerse <[email protected]> wrote: > I've seen the taunt thing happen a few times on my servers. Instantly half > of the players drop from "No Steam Logon" without warning. > > The reason in the logs is "Failure Code 6" > > > On Mon, Oct 17, 2011 at 5:43 PM, Rob Liu <[email protected]> wrote: > >> Bit off topic here but, are we going to see a patch today? Regarding to >> TF2 hl2.exe crashing? >> Also, I heard there's some kind of high-five taunt crash, which will >> instantly crash out half of the players on the server. >> >> http://forums.steampowered.com/forums/showthread.php?t=2179130 >> >> >> On Tue, Oct 18, 2011 at 10:35 AM, Henry Goffin >> <[email protected]>wrote: >> >>> On Windows, we use QueryPerformanceCounter and QueryPerformanceFrequency >>> to calculate elapsed time in the main server loop. There is also some >>> startup code which measures CPU clock speed by calling QPC in a loop until >>> 1/32 of a second has elapsed, but we only use this to estimate CPU speed for >>> crash reports. >>> >>> >>> -----Original Message----- >>> From: [email protected] [mailto: >>> [email protected]] On Behalf Of Gary Stanley >>> Sent: Monday, October 17, 2011 2:23 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Max FPS >>> >>> At 04:11 PM 10/17/2011, Henry Goffin wrote: >>> >We rely on a stable OS timer, but we don't rely on CPU cycle counts >>> >or directly query the hardware clock. I don't know if that answers >>> >your question; I'm not familiar with these setups. We trust that >>> >when the OS gives us a high res timer value, that it is correct. I >>> >believe that modern Windows versions compensate for clock speed >>> >changes automatically. But please report if you think that you are >>> >having issues related to variable clock speed. >>> > >>> >>> Do you still use QueryPerformanceCounter() in a loop? >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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