Precisely. Try reducing sv_timeout to something like 5 or 10 and see if you still have the issue.
On Monday, 17 October 2011, Ryan Stecker <[email protected]> wrote: > No Steam Logon, in this case, is simply a side effect of all of the clients crashing. It would be better to qualify this type of disconnection simply as a timeout. > > On Mon, Oct 17, 2011 at 5:18 PM, Andrew DeMerse <[email protected]> wrote: >> >> I've seen the taunt thing happen a few times on my servers. Instantly half of the players drop from "No Steam Logon" without warning. >> The reason in the logs is "Failure Code 6" >> >> On Mon, Oct 17, 2011 at 5:43 PM, Rob Liu <[email protected]> wrote: >>> >>> Bit off topic here but, are we going to see a patch today? Regarding to TF2 hl2.exe crashing? >>> Also, I heard there's some kind of high-five taunt crash, which will instantly crash out half of the players on the server. >>> >>> http://forums.steampowered.com/forums/showthread.php?t=2179130 >>> >>> On Tue, Oct 18, 2011 at 10:35 AM, Henry Goffin <[email protected]> wrote: >>>> >>>> On Windows, we use QueryPerformanceCounter and QueryPerformanceFrequency to calculate elapsed time in the main server loop. There is also some startup code which measures CPU clock speed by calling QPC in a loop until 1/32 of a second has elapsed, but we only use this to estimate CPU speed for crash reports. >>>> >>>> >>>> -----Original Message----- >>>> From: [email protected] [mailto: [email protected]] On Behalf Of Gary Stanley >>>> Sent: Monday, October 17, 2011 2:23 PM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] Max FPS >>>> >>>> At 04:11 PM 10/17/2011, Henry Goffin wrote: >>>> >We rely on a stable OS timer, but we don't rely on CPU cycle counts >>>> >or directly query the hardware clock. I don't know if that answers >>>> >your question; I'm not familiar with these setups. We trust that >>>> >when the OS gives us a high res timer value, that it is correct. I >>>> >believe that modern Windows versions compensate for clock speed >>>> >changes automatically. But please report if you think that you are >>>> >having issues related to variable clock speed. >>>> > >>>> >>>> Do you still use QueryPerformanceCounter() in a loop? >>>> >>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > -- Kind regards, *Saul Rennison*
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