I'm not that experienced, so i can't use fades and teleport. I'm just sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and troubleshoot OS problems.
This is output if I wait long enough :D rcon from "*.*.*.*:****": command "changelevel2 de_dust2" ---- Host_Changelevel ---- pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. Application exiting. Assert( Fatal assert ):..\common\pipes.cpp:733 -- Kind regards, Dusan Tomic ________________________________________ Od: [email protected] [[email protected]] Poslato: 20. oktobar 2011 20:49 Za: Dusan Tomic Tema: Re: [hlds] CSS: changelevel2 causes server crash Yeah, but l4d can change maps on servers, so it can be helpful to look at to know how they did it. You might want to read my whole email and try to undeerstand what I said and why. Those are options you can try. In the end, you have to expeeriment with entities and I/O. If all fails, try to make it only one map and to use fades and teleport to simulate map transitions Enviado desde mi oficina móvil BlackBerry® de Telcel -----Original Message----- From: Dusan Tomic <[email protected]> Date: Thu, 20 Oct 2011 18:45:05 To: [email protected]<[email protected]>; Half-Life dedicated Win32 server mailing list<[email protected]> Subject: [hlds] CSS: changelevel2 causes server crash Hint eugenio : CSS = Counter-Strike: Source, not l4d :D -- Kind regards, Dusan Tomic ________________________________________ Od: [email protected] [[email protected]] u ime korisnika [email protected] [[email protected]] Poslato: 20. oktobar 2011 20:39 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash I think your issue is that the map can change level and not everyone is in the area near the landmark. You might want all players on the same room before you trigger the change. Also, use trigger_changelevel and not changelevel2, as someone before me said. Look at l4ds changelevl, which trigger when the checkpoint door is closed when everyone is in the safe room. My thoughts are that it is tricky to do, but should be possible. If your entity count allows you, use a teleport to another side of the map. I think there is a teleport with a landmark you can use along with a env_fade for an easy transition within Hope this helps Enviado desde mi oficina móvil BlackBerry® de Telcel -----Original Message----- From: Saul Rennison <[email protected]> Sender: [email protected] Date: Thu, 20 Oct 2011 19:32:59 To: Half-Life dedicated Win32 server mailing list<[email protected]> Reply-To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] CSS: changelevel2 causes server crash _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

