News flash: Clients can't exec commands on your server. If they can, then you really have other problems. changelevel2 has been around since day 1 of hlds, never has there been a problem. Please stop trolling.
On Fri, Oct 21, 2011 at 8:19 AM, bl4nk <[email protected]> wrote: > A simple plugin can fix that. > > > 2011/10/21 Dusan Tomic <[email protected]> > >> Thx for trying to help. I didn't write this emails just because, i know >> i can change level with changelevel, but what if some kid finds exploit how >> to crash server. I mean, even if this command is for single player, it can >> be used in multiplayer as well. I have no problem using it on Linux box, >> only on windows one it produces server crash. >> >> >> -- >> Kind regards, >> Dusan Tomic >> ------------------------------ >> *Od:* [email protected] [ >> [email protected]] u ime korisnika Eli Witt [ >> [email protected]] >> *Poslato:* 20. oktobar 2011 23:35 >> *Za:* [email protected]; Half-Life dedicated Win32 server mailing list >> >> *Tema:* Re: [hlds] CSS: changelevel2 causes server crash >> >> Stop using changelevel2, it's not meant for multiplayer, why would you >> use a command you know crashes a server when there's a perfectly good >> command to not crash the server? >> >> Simply typing "help changelevel2" into the console would have gotten >> you this: >> >> >> help changelevel2 >> "changelevel2" >> - Transition to the specified map in single player >> >> >> No offence, but the most basic "help yourself" skills would have solved >> your problem. >> >> >> >> On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs <[email protected]>wrote: >> >>> If you are triggering it via RCON or through the server console and you >>> say changelevel2 crashes and changelevel works, why are you using >>> changelevel2? >>> >>> >>> On 2011/10/20 21:42, Dusan Tomic wrote: >>> >>>> I am triggering the changelevel, please reread my first email. >>>> >>>> -- >>>> Kind regards, >>>> Dusan Tomic >>>> ______________________________**__________ >>>> Od: >>>> hlds-bounces@list.**valvesoftware.com<[email protected]>[ >>>> hlds-bounces@list.**valvesoftware.com<[email protected]>] >>>> u ime korisnika [email protected] [ >>>> [email protected]] >>>> Poslato: 20. oktobar 2011 21:36 >>>> Za: Half-Life dedicated Win32 server mailing list >>>> Tema: Re: [hlds] CSS: changelevel2 causes server crash >>>> >>>> Then the question is: what is triggering a change level? >>>> >>>> Some maps can cause a server to crash, due to several reasons. Such as >>>> reaching the limits of entities, brushes or having an I/O that is >>>> corrupted. >>>> >>>> Now, is the map wanting to trigger the changelevel? like players walk >>>> on an area, a door closes and it changes to the map2 to keep on the story. >>>> This is a dodgy event. It can be done but with experimentation and many >>>> tries. >>>> >>>> If it is the server because the timee reached 0, I can not help you, >>>> that is a server side issue if it happens every time with other maps. >>>> >>>> My reconemndation is to talk to the mapper if this issue occurs only >>>> with his maps. >>>> >>>> You could try launching some official maps to test if it is only his >>>> map that crashes. >>>> Enviado desde mi oficina móvil BlackBerry® de Telcel >>>> >>>> -----Original Message----- >>>> From: Dusan Tomic<[email protected]> >>>> Sender: >>>> hlds-bounces@list.**valvesoftware.com<[email protected]> >>>> Date: Thu, 20 Oct 2011 19:27:40 >>>> To: Half-Life dedicated Win32 server mailing list< >>>> [email protected].**com <[email protected]>> >>>> Reply-To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Subject: [hlds] CSS: changelevel2 causes server crash >>>> >>>> I'm not that experienced, so i can't use fades and teleport. I'm just >>>> sysadmin, not css dev :(, so my knowledge goes as far as to read from logs >>>> and troubleshoot OS problems. >>>> >>>> This is output if I wait long enough :D >>>> >>>> rcon from "*.*.*.*:****": command "changelevel2 de_dust2" >>>> ---- Host_Changelevel ---- >>>> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe >>>> pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. >>>> Application exiting. >>>> >>>> Assert( Fatal assert ):..\common\pipes.cpp:733 >>>> >>>> >>>> -- >>>> Kind regards, >>>> Dusan Tomic >>>> ______________________________**__________ >>>> Od: [email protected] [[email protected]] >>>> Poslato: 20. oktobar 2011 20:49 >>>> Za: Dusan Tomic >>>> Tema: Re: [hlds] CSS: changelevel2 causes server crash >>>> >>>> Yeah, but l4d can change maps on servers, so it can be helpful to look >>>> at to know how they did it. You might want to read my whole email and try >>>> to undeerstand what I said and why. Those are options you can try. In the >>>> end, you have to expeeriment with entities and I/O. >>>> >>>> If all fails, try to make it only one map and to use fades and teleport >>>> to simulate map transitions >>>> Enviado desde mi oficina móvil BlackBerry® de Telcel >>>> >>>> -----Original Message----- >>>> From: Dusan Tomic<[email protected]> >>>> Date: Thu, 20 Oct 2011 18:45:05 >>>> To: >>>> [email protected]<eu**[email protected]<[email protected]>>; >>>> Half-Life dedicated Win32 server mailing list<[email protected].* >>>> *com <[email protected]>> >>>> Subject: [hlds] CSS: changelevel2 causes server crash >>>> >>>> Hint eugenio : CSS = Counter-Strike: Source, not l4d :D >>>> >>>> >>>> -- >>>> Kind regards, >>>> Dusan Tomic >>>> ______________________________**__________ >>>> Od: >>>> hlds-bounces@list.**valvesoftware.com<[email protected]>[ >>>> hlds-bounces@list.**valvesoftware.com<[email protected]>] >>>> u ime korisnika [email protected] [ >>>> [email protected]] >>>> Poslato: 20. oktobar 2011 20:39 >>>> Za: Half-Life dedicated Win32 server mailing list >>>> Tema: Re: [hlds] CSS: changelevel2 causes server crash >>>> >>>> I think your issue is that the map can change level and not everyone is >>>> in the area near the landmark. You might want all players on the same room >>>> before you trigger the change. >>>> Also, use trigger_changelevel and not changelevel2, as someone before >>>> me said. >>>> >>>> Look at l4ds changelevl, which trigger when the checkpoint door is >>>> closed when everyone is in the safe room. >>>> >>>> My thoughts are that it is tricky to do, but should be possible. >>>> >>>> If your entity count allows you, use a teleport to another side of the >>>> map. I think there is a teleport with a landmark you can use along with a >>>> env_fade for an easy transition within >>>> >>>> Hope this helps >>>> Enviado desde mi oficina móvil BlackBerry® de Telcel >>>> >>>> -----Original Message----- >>>> From: Saul Rennison<saul.rennison@gmail.**com <[email protected]> >>>> > >>>> Sender: >>>> hlds-bounces@list.**valvesoftware.com<[email protected]> >>>> Date: Thu, 20 Oct 2011 19:32:59 >>>> To: Half-Life dedicated Win32 server mailing list< >>>> [email protected].**com <[email protected]>> >>>> Reply-To: Half-Life dedicated Win32 server mailing list >>>> <[email protected]> >>>> Subject: Re: [hlds] CSS: changelevel2 causes server crash >>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>>> >>>> >>>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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