News flash: Clients can't exec commands on your server. If they can, then
you really have other problems. changelevel2 has been around since day 1 of
hlds, never has there been a problem. Please stop trolling.

On Fri, Oct 21, 2011 at 8:19 AM, bl4nk <[email protected]> wrote:

> A simple plugin can fix that.
>
>
> 2011/10/21 Dusan Tomic <[email protected]>
>
>>  Thx for trying to help. I didn't write this emails just because, i know
>> i can change level with changelevel, but what if some kid finds exploit how
>> to crash server. I mean, even if this command is for single player, it can
>> be used in multiplayer as well. I have no problem using it on Linux box,
>> only on windows one it produces server crash.
>>
>>
>>  --
>> Kind regards,
>> Dusan Tomic
>>   ------------------------------
>> *Od:* [email protected] [
>> [email protected]] u ime korisnika Eli Witt [
>> [email protected]]
>> *Poslato:* 20. oktobar 2011 23:35
>> *Za:* [email protected]; Half-Life dedicated Win32 server mailing list
>>
>> *Tema:* Re: [hlds] CSS: changelevel2 causes server crash
>>
>>  Stop using changelevel2, it's not meant for multiplayer, why would you
>> use a command you know crashes a server when there's a perfectly good
>> command to not crash the server?
>>
>>  Simply typing "help changelevel2" into the console would have gotten
>> you this:
>>
>>
>>  help changelevel2
>> "changelevel2"
>>  - Transition to the specified map in single player
>>
>>
>>  No offence, but the most basic "help yourself" skills would have solved
>> your problem.
>>
>>
>>
>> On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs <[email protected]>wrote:
>>
>>> If you are triggering it via RCON or through the server console and you
>>> say changelevel2 crashes and changelevel works, why are you using
>>> changelevel2?
>>>
>>>
>>> On 2011/10/20 21:42, Dusan Tomic wrote:
>>>
>>>> I am triggering the changelevel, please reread my first email.
>>>>
>>>> --
>>>> Kind regards,
>>>> Dusan Tomic
>>>> ______________________________**__________
>>>> Od: 
>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>[
>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>]
>>>> u ime korisnika [email protected] [
>>>> [email protected]]
>>>> Poslato: 20. oktobar 2011 21:36
>>>> Za: Half-Life dedicated Win32 server mailing list
>>>> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>>>>
>>>> Then the question is: what is triggering a change level?
>>>>
>>>> Some maps can cause a server to crash, due to several reasons. Such as
>>>> reaching the limits of entities, brushes or having an I/O that is 
>>>> corrupted.
>>>>
>>>> Now, is the map wanting to trigger the changelevel? like players walk
>>>> on an area, a door closes and it changes to the map2 to keep on the story.
>>>> This is a dodgy event. It can be done but with experimentation and many
>>>> tries.
>>>>
>>>> If it is the server because the timee reached 0, I can not help you,
>>>> that is a server side issue if it happens every time with other maps.
>>>>
>>>> My reconemndation is to talk to the mapper if this issue occurs only
>>>> with his maps.
>>>>
>>>> You could try launching some official maps to test if it is only his
>>>> map that crashes.
>>>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>>>
>>>> -----Original Message-----
>>>> From: Dusan Tomic<[email protected]>
>>>> Sender: 
>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>
>>>> Date: Thu, 20 Oct 2011 19:27:40
>>>> To: Half-Life dedicated Win32 server mailing list<
>>>> [email protected].**com <[email protected]>>
>>>> Reply-To: Half-Life dedicated Win32 server mailing list
>>>>         <[email protected]>
>>>> Subject: [hlds]  CSS: changelevel2 causes server crash
>>>>
>>>> I'm not that experienced, so i can't  use fades and teleport. I'm just
>>>> sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs
>>>> and troubleshoot OS problems.
>>>>
>>>> This is output if I wait long enough :D
>>>>
>>>> rcon from "*.*.*.*:****": command "changelevel2 de_dust2"
>>>> ---- Host_Changelevel ----
>>>> pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
>>>> pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733.
>>>> Application exiting.
>>>>
>>>> Assert( Fatal assert ):..\common\pipes.cpp:733
>>>>
>>>>
>>>> --
>>>> Kind regards,
>>>> Dusan Tomic
>>>> ______________________________**__________
>>>> Od: [email protected] [[email protected]]
>>>> Poslato: 20. oktobar 2011 20:49
>>>> Za: Dusan Tomic
>>>> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>>>>
>>>> Yeah, but l4d can change maps on servers, so it can be helpful to look
>>>> at to know how they did it. You might want to read my whole email and try
>>>> to undeerstand what I said and why. Those are options you can try. In the
>>>> end, you have to expeeriment with entities and I/O.
>>>>
>>>> If all fails, try to make it only one map and to use fades and teleport
>>>> to simulate map transitions
>>>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>>>
>>>> -----Original Message-----
>>>> From: Dusan Tomic<[email protected]>
>>>> Date: Thu, 20 Oct 2011 18:45:05
>>>> To: 
>>>> [email protected]<eu**[email protected]<[email protected]>>;
>>>> Half-Life dedicated Win32 server mailing list<[email protected].*
>>>> *com <[email protected]>>
>>>> Subject: [hlds] CSS: changelevel2 causes server crash
>>>>
>>>> Hint eugenio : CSS = Counter-Strike: Source, not l4d :D
>>>>
>>>>
>>>> --
>>>> Kind regards,
>>>> Dusan Tomic
>>>> ______________________________**__________
>>>> Od: 
>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>[
>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>]
>>>> u ime korisnika [email protected] [
>>>> [email protected]]
>>>> Poslato: 20. oktobar 2011 20:39
>>>> Za: Half-Life dedicated Win32 server mailing list
>>>> Tema: Re: [hlds] CSS: changelevel2 causes server crash
>>>>
>>>> I think your issue is that the map can change level and not everyone is
>>>> in the area near the landmark. You might want all players on the same room
>>>> before you trigger the change.
>>>> Also, use trigger_changelevel and not changelevel2, as someone before
>>>> me said.
>>>>
>>>> Look at l4ds changelevl, which trigger when the checkpoint door is
>>>> closed when everyone is in the safe room.
>>>>
>>>> My thoughts are that it is tricky to do, but should be possible.
>>>>
>>>> If your entity count allows you, use a teleport to another side of the
>>>> map. I think there is a teleport with a landmark you can use along with a
>>>> env_fade for an easy transition within
>>>>
>>>> Hope this helps
>>>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>>>
>>>> -----Original Message-----
>>>> From: Saul Rennison<saul.rennison@gmail.**com <[email protected]>
>>>> >
>>>> Sender: 
>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>
>>>> Date: Thu, 20 Oct 2011 19:32:59
>>>> To: Half-Life dedicated Win32 server mailing list<
>>>> [email protected].**com <[email protected]>>
>>>> Reply-To: Half-Life dedicated Win32 server mailing list
>>>>         <[email protected]>
>>>> Subject: Re: [hlds] CSS: changelevel2 causes server crash
>>>>
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds>
>>>>
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds>
>>>>
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds>
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds>
>>>>
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds>
>>>>
>>>>
>>>>
>>>
>>> ______________________________**_________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds>
>>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to