You can already enable sounds when you've damaged players, and 'sticky'
outgoing damage numbers to the HUD. I'd imagine it's something along those
lines, except for people with hearing problems.

On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <anakin...@gmail.com> wrote:

> "- Added "DamagedPlayer" animation event for the HUD, fired when the local
> player damages other players"
>
> Anyone knows what's the use of that? Unless you're coding hacks, it seems
> to be pointless.
>
>
> 2012/2/2 Nathanael Havez <na...@me.com>
>
>> Thank's Eric!
>>
>> Natha
>>
>> Envoyé de mon iPad
>>
>> Le 2 févr. 2012 à 23:12, Eric Smith <er...@valvesoftware.com> a écrit :
>>
>> > We've released a mandatory update to Team Fortress 2. The notes for the
>> update are below.
>> >
>> > -Eric
>> >
>> > ------------------------------
>> >
>> > Source Engine Changes (TF2, DoD:S, HL2:DM)
>> > - Adjusted error messages on servers when players drop due to Steam
>> authentication failure to be more clear
>> > - Additional important server messages now go to the server log instead
>> of just the console
>> >
>> > Team Fortress 2
>> > - Added The Conquistador
>> > - Added The Map Maker's Medallion
>> > - Added new promotional items
>> > - Added information about item origins to the WebAPI
>> > - Added "DamagedPlayer" animation event for the HUD, fired when the
>> local player damages other players
>> > - Fixed The Head Warmer not displaying unusual particle effects
>> correctly
>> > - Fixed paint applying incorrectly on Max's Severed Head
>> > - Fixed a server crash caused by Holiday Punch critical attacks on
>> physics objects
>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
>> > - Updated cp_foundry:
>> >   - Clip brush collision smoothing by the forward spawn alternate exit
>> >   - Fixed Nobuild exploits
>> >   - Fixed the teleporter player trap on the roof of the forward spawn
>> alternate exit
>> >   - Fixed Nodraw and texturing errors
>> >   - Fixed clipping of barrels on final cap points
>> >   - Fixed fade distance on props
>> >   - Fixed lighting bugs in spytech vistas
>> >   - Removed props hidden in geometry
>> >   - Removed ability for players to cap the final point by standing on
>> the catwalk behind it
>> >
>> > _______________________________________________
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>>
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>
>
>
> --
> Best regards,
> AnAkIn
>
>
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