I'm guessing it allows your crosshair to blink another colour when you
damage something, like the dot flashing red in Quake.

On Thu, Feb 2, 2012 at 10:38 PM, Andrew DeMerse <[email protected]> wrote:

> You even quoted it! Haha
>
> "- Added "DamagedPlayer" animation event for the HUD, fired when the local
> player damages other players"
>
> On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . <[email protected]> wrote:
>
>> Unless I am missing something, they seem to be talking about adding a
>> game event here, not anything new to the HUD?
>>
>>
>> 2012/2/2 Andrew DeMerse <[email protected]>
>>
>>> You can already enable sounds when you've damaged players, and 'sticky'
>>> outgoing damage numbers to the HUD. I'd imagine it's something along those
>>> lines, except for people with hearing problems.
>>>
>>>
>>> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <[email protected]> wrote:
>>>
>>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>>>> local player damages other players"
>>>>
>>>> Anyone knows what's the use of that? Unless you're coding hacks, it
>>>> seems to be pointless.
>>>>
>>>>
>>>> 2012/2/2 Nathanael Havez <[email protected]>
>>>>
>>>>> Thank's Eric!
>>>>>
>>>>> Natha
>>>>>
>>>>> Envoyé de mon iPad
>>>>>
>>>>> Le 2 févr. 2012 à 23:12, Eric Smith <[email protected]> a écrit
>>>>> :
>>>>>
>>>>> > We've released a mandatory update to Team Fortress 2. The notes for
>>>>> the update are below.
>>>>> >
>>>>> > -Eric
>>>>> >
>>>>> > ------------------------------
>>>>> >
>>>>> > Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>> > - Adjusted error messages on servers when players drop due to Steam
>>>>> authentication failure to be more clear
>>>>> > - Additional important server messages now go to the server log
>>>>> instead of just the console
>>>>> >
>>>>> > Team Fortress 2
>>>>> > - Added The Conquistador
>>>>> > - Added The Map Maker's Medallion
>>>>> > - Added new promotional items
>>>>> > - Added information about item origins to the WebAPI
>>>>> > - Added "DamagedPlayer" animation event for the HUD, fired when the
>>>>> local player damages other players
>>>>> > - Fixed The Head Warmer not displaying unusual particle effects
>>>>> correctly
>>>>> > - Fixed paint applying incorrectly on Max's Severed Head
>>>>> > - Fixed a server crash caused by Holiday Punch critical attacks on
>>>>> physics objects
>>>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the
>>>>> Sniper
>>>>> > - Updated cp_foundry:
>>>>> >   - Clip brush collision smoothing by the forward spawn alternate
>>>>> exit
>>>>> >   - Fixed Nobuild exploits
>>>>> >   - Fixed the teleporter player trap on the roof of the forward
>>>>> spawn alternate exit
>>>>> >   - Fixed Nodraw and texturing errors
>>>>> >   - Fixed clipping of barrels on final cap points
>>>>> >   - Fixed fade distance on props
>>>>> >   - Fixed lighting bugs in spytech vistas
>>>>> >   - Removed props hidden in geometry
>>>>> >   - Removed ability for players to cap the final point by standing
>>>>> on the catwalk behind it
>>>>> >
>>>>> > _______________________________________________
>>>>> > To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>> AnAkIn
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>>
>>
>>
>> --
>> Best regards,
>> AnAkIn
>>
>>
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>> please visit:
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>>
>
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