http://etf2l.org/forum/general/topic-20212/page-1/?recent=365129#post-365127

On Thu, Feb 2, 2012 at 10:56 PM, AnAkIn . <[email protected]> wrote:

> I just found that out, I didn't know there were "HUD events" in
> HudAnimations_tf.txt.
>
>
> 2012/2/2 Andrew DeMerse <[email protected]>
>
>> The HUD animations file changed, and the patch note says it's an event
>> related to HUDs. The animation file changes added the following lines.
>>
>> +
>> + //===========================================
>> +
>> + event DamagedPlayer
>> + {
>> +    // empty
>> + }
>>
>>
>> On Thu, Feb 2, 2012 at 5:43 PM, AnAkIn . <[email protected]> wrote:
>>
>>> I don't think you understood the "events" I am talking of.
>>>
>>> https://developer.valvesoftware.com/wiki/IGameEventManager
>>> https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages
>>>
>>>
>>> 2012/2/2 Andrew DeMerse <[email protected]>
>>>
>>>> You even quoted it! Haha
>>>>
>>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>>>> local player damages other players"
>>>>
>>>> On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . <[email protected]> wrote:
>>>>
>>>>> Unless I am missing something, they seem to be talking about adding a
>>>>> game event here, not anything new to the HUD?
>>>>>
>>>>>
>>>>> 2012/2/2 Andrew DeMerse <[email protected]>
>>>>>
>>>>>> You can already enable sounds when you've damaged players, and
>>>>>> 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something
>>>>>> along those lines, except for people with hearing problems.
>>>>>>
>>>>>>
>>>>>> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <[email protected]> wrote:
>>>>>>
>>>>>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>>>>>>> local player damages other players"
>>>>>>>
>>>>>>> Anyone knows what's the use of that? Unless you're coding hacks, it
>>>>>>> seems to be pointless.
>>>>>>>
>>>>>>>
>>>>>>> 2012/2/2 Nathanael Havez <[email protected]>
>>>>>>>
>>>>>>>> Thank's Eric!
>>>>>>>>
>>>>>>>> Natha
>>>>>>>>
>>>>>>>> Envoyé de mon iPad
>>>>>>>>
>>>>>>>> Le 2 févr. 2012 à 23:12, Eric Smith <[email protected]> a
>>>>>>>> écrit :
>>>>>>>>
>>>>>>>> > We've released a mandatory update to Team Fortress 2. The notes
>>>>>>>> for the update are below.
>>>>>>>> >
>>>>>>>> > -Eric
>>>>>>>> >
>>>>>>>> > ------------------------------
>>>>>>>> >
>>>>>>>> > Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>>>>> > - Adjusted error messages on servers when players drop due to
>>>>>>>> Steam authentication failure to be more clear
>>>>>>>> > - Additional important server messages now go to the server log
>>>>>>>> instead of just the console
>>>>>>>> >
>>>>>>>> > Team Fortress 2
>>>>>>>> > - Added The Conquistador
>>>>>>>> > - Added The Map Maker's Medallion
>>>>>>>> > - Added new promotional items
>>>>>>>> > - Added information about item origins to the WebAPI
>>>>>>>> > - Added "DamagedPlayer" animation event for the HUD, fired when
>>>>>>>> the local player damages other players
>>>>>>>> > - Fixed The Head Warmer not displaying unusual particle effects
>>>>>>>> correctly
>>>>>>>> > - Fixed paint applying incorrectly on Max's Severed Head
>>>>>>>> > - Fixed a server crash caused by Holiday Punch critical attacks
>>>>>>>> on physics objects
>>>>>>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the
>>>>>>>> Sniper
>>>>>>>> > - Updated cp_foundry:
>>>>>>>> >   - Clip brush collision smoothing by the forward spawn alternate
>>>>>>>> exit
>>>>>>>> >   - Fixed Nobuild exploits
>>>>>>>> >   - Fixed the teleporter player trap on the roof of the forward
>>>>>>>> spawn alternate exit
>>>>>>>> >   - Fixed Nodraw and texturing errors
>>>>>>>> >   - Fixed clipping of barrels on final cap points
>>>>>>>> >   - Fixed fade distance on props
>>>>>>>> >   - Fixed lighting bugs in spytech vistas
>>>>>>>> >   - Removed props hidden in geometry
>>>>>>>> >   - Removed ability for players to cap the final point by
>>>>>>>> standing on the catwalk behind it
>>>>>>>> >
>>>>>>>> > _______________________________________________
>>>>>>>> > To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Best regards,
>>>>>>> AnAkIn
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
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>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Best regards,
>>>>> AnAkIn
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
>>>
>>> --
>>> Best regards,
>>> AnAkIn
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
>>
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>>
>>
>
>
> --
> Best regards,
> AnAkIn
>
>
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>
>
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