http://etf2l.org/forum/general/topic-20212/page-1/?recent=365129#post-365127
On Thu, Feb 2, 2012 at 10:56 PM, AnAkIn . <[email protected]> wrote: > I just found that out, I didn't know there were "HUD events" in > HudAnimations_tf.txt. > > > 2012/2/2 Andrew DeMerse <[email protected]> > >> The HUD animations file changed, and the patch note says it's an event >> related to HUDs. The animation file changes added the following lines. >> >> + >> + //=========================================== >> + >> + event DamagedPlayer >> + { >> + // empty >> + } >> >> >> On Thu, Feb 2, 2012 at 5:43 PM, AnAkIn . <[email protected]> wrote: >> >>> I don't think you understood the "events" I am talking of. >>> >>> https://developer.valvesoftware.com/wiki/IGameEventManager >>> https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages >>> >>> >>> 2012/2/2 Andrew DeMerse <[email protected]> >>> >>>> You even quoted it! Haha >>>> >>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the >>>> local player damages other players" >>>> >>>> On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . <[email protected]> wrote: >>>> >>>>> Unless I am missing something, they seem to be talking about adding a >>>>> game event here, not anything new to the HUD? >>>>> >>>>> >>>>> 2012/2/2 Andrew DeMerse <[email protected]> >>>>> >>>>>> You can already enable sounds when you've damaged players, and >>>>>> 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something >>>>>> along those lines, except for people with hearing problems. >>>>>> >>>>>> >>>>>> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <[email protected]> wrote: >>>>>> >>>>>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the >>>>>>> local player damages other players" >>>>>>> >>>>>>> Anyone knows what's the use of that? Unless you're coding hacks, it >>>>>>> seems to be pointless. >>>>>>> >>>>>>> >>>>>>> 2012/2/2 Nathanael Havez <[email protected]> >>>>>>> >>>>>>>> Thank's Eric! >>>>>>>> >>>>>>>> Natha >>>>>>>> >>>>>>>> Envoyé de mon iPad >>>>>>>> >>>>>>>> Le 2 févr. 2012 à 23:12, Eric Smith <[email protected]> a >>>>>>>> écrit : >>>>>>>> >>>>>>>> > We've released a mandatory update to Team Fortress 2. The notes >>>>>>>> for the update are below. >>>>>>>> > >>>>>>>> > -Eric >>>>>>>> > >>>>>>>> > ------------------------------ >>>>>>>> > >>>>>>>> > Source Engine Changes (TF2, DoD:S, HL2:DM) >>>>>>>> > - Adjusted error messages on servers when players drop due to >>>>>>>> Steam authentication failure to be more clear >>>>>>>> > - Additional important server messages now go to the server log >>>>>>>> instead of just the console >>>>>>>> > >>>>>>>> > Team Fortress 2 >>>>>>>> > - Added The Conquistador >>>>>>>> > - Added The Map Maker's Medallion >>>>>>>> > - Added new promotional items >>>>>>>> > - Added information about item origins to the WebAPI >>>>>>>> > - Added "DamagedPlayer" animation event for the HUD, fired when >>>>>>>> the local player damages other players >>>>>>>> > - Fixed The Head Warmer not displaying unusual particle effects >>>>>>>> correctly >>>>>>>> > - Fixed paint applying incorrectly on Max's Severed Head >>>>>>>> > - Fixed a server crash caused by Holiday Punch critical attacks >>>>>>>> on physics objects >>>>>>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the >>>>>>>> Sniper >>>>>>>> > - Updated cp_foundry: >>>>>>>> > - Clip brush collision smoothing by the forward spawn alternate >>>>>>>> exit >>>>>>>> > - Fixed Nobuild exploits >>>>>>>> > - Fixed the teleporter player trap on the roof of the forward >>>>>>>> spawn alternate exit >>>>>>>> > - Fixed Nodraw and texturing errors >>>>>>>> > - Fixed clipping of barrels on final cap points >>>>>>>> > - Fixed fade distance on props >>>>>>>> > - Fixed lighting bugs in spytech vistas >>>>>>>> > - Removed props hidden in geometry >>>>>>>> > - Removed ability for players to cap the final point by >>>>>>>> standing on the catwalk behind it >>>>>>>> > >>>>>>>> > _______________________________________________ >>>>>>>> > To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Best regards, >>>>>>> AnAkIn >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Best regards, >>>>> AnAkIn >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> -- >>> Best regards, >>> AnAkIn >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > Best regards, > AnAkIn > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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