I just found that out, I didn't know there were "HUD events" in HudAnimations_tf.txt.
2012/2/2 Andrew DeMerse <[email protected]> > The HUD animations file changed, and the patch note says it's an event > related to HUDs. The animation file changes added the following lines. > > + > + //=========================================== > + > + event DamagedPlayer > + { > + // empty > + } > > > On Thu, Feb 2, 2012 at 5:43 PM, AnAkIn . <[email protected]> wrote: > >> I don't think you understood the "events" I am talking of. >> >> https://developer.valvesoftware.com/wiki/IGameEventManager >> https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages >> >> >> 2012/2/2 Andrew DeMerse <[email protected]> >> >>> You even quoted it! Haha >>> >>> "- Added "DamagedPlayer" animation event for the HUD, fired when the >>> local player damages other players" >>> >>> On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . <[email protected]> wrote: >>> >>>> Unless I am missing something, they seem to be talking about adding a >>>> game event here, not anything new to the HUD? >>>> >>>> >>>> 2012/2/2 Andrew DeMerse <[email protected]> >>>> >>>>> You can already enable sounds when you've damaged players, and >>>>> 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something >>>>> along those lines, except for people with hearing problems. >>>>> >>>>> >>>>> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <[email protected]> wrote: >>>>> >>>>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the >>>>>> local player damages other players" >>>>>> >>>>>> Anyone knows what's the use of that? Unless you're coding hacks, it >>>>>> seems to be pointless. >>>>>> >>>>>> >>>>>> 2012/2/2 Nathanael Havez <[email protected]> >>>>>> >>>>>>> Thank's Eric! >>>>>>> >>>>>>> Natha >>>>>>> >>>>>>> Envoyé de mon iPad >>>>>>> >>>>>>> Le 2 févr. 2012 à 23:12, Eric Smith <[email protected]> a >>>>>>> écrit : >>>>>>> >>>>>>> > We've released a mandatory update to Team Fortress 2. The notes >>>>>>> for the update are below. >>>>>>> > >>>>>>> > -Eric >>>>>>> > >>>>>>> > ------------------------------ >>>>>>> > >>>>>>> > Source Engine Changes (TF2, DoD:S, HL2:DM) >>>>>>> > - Adjusted error messages on servers when players drop due to >>>>>>> Steam authentication failure to be more clear >>>>>>> > - Additional important server messages now go to the server log >>>>>>> instead of just the console >>>>>>> > >>>>>>> > Team Fortress 2 >>>>>>> > - Added The Conquistador >>>>>>> > - Added The Map Maker's Medallion >>>>>>> > - Added new promotional items >>>>>>> > - Added information about item origins to the WebAPI >>>>>>> > - Added "DamagedPlayer" animation event for the HUD, fired when >>>>>>> the local player damages other players >>>>>>> > - Fixed The Head Warmer not displaying unusual particle effects >>>>>>> correctly >>>>>>> > - Fixed paint applying incorrectly on Max's Severed Head >>>>>>> > - Fixed a server crash caused by Holiday Punch critical attacks on >>>>>>> physics objects >>>>>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the >>>>>>> Sniper >>>>>>> > - Updated cp_foundry: >>>>>>> > - Clip brush collision smoothing by the forward spawn alternate >>>>>>> exit >>>>>>> > - Fixed Nobuild exploits >>>>>>> > - Fixed the teleporter player trap on the roof of the forward >>>>>>> spawn alternate exit >>>>>>> > - Fixed Nodraw and texturing errors >>>>>>> > - Fixed clipping of barrels on final cap points >>>>>>> > - Fixed fade distance on props >>>>>>> > - Fixed lighting bugs in spytech vistas >>>>>>> > - Removed props hidden in geometry >>>>>>> > - Removed ability for players to cap the final point by standing >>>>>>> on the catwalk behind it >>>>>>> > >>>>>>> > _______________________________________________ >>>>>>> > To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Best regards, >>>>>> AnAkIn >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> -- >>>> Best regards, >>>> AnAkIn >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> Best regards, >> AnAkIn >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- Best regards, AnAkIn
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