I just found that out, I didn't know there were "HUD events" in
HudAnimations_tf.txt.

2012/2/2 Andrew DeMerse <[email protected]>

> The HUD animations file changed, and the patch note says it's an event
> related to HUDs. The animation file changes added the following lines.
>
> +
> + //===========================================
> +
> + event DamagedPlayer
> + {
> +     // empty
> + }
>
>
> On Thu, Feb 2, 2012 at 5:43 PM, AnAkIn . <[email protected]> wrote:
>
>> I don't think you understood the "events" I am talking of.
>>
>> https://developer.valvesoftware.com/wiki/IGameEventManager
>> https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages
>>
>>
>> 2012/2/2 Andrew DeMerse <[email protected]>
>>
>>> You even quoted it! Haha
>>>
>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>>> local player damages other players"
>>>
>>> On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . <[email protected]> wrote:
>>>
>>>> Unless I am missing something, they seem to be talking about adding a
>>>> game event here, not anything new to the HUD?
>>>>
>>>>
>>>> 2012/2/2 Andrew DeMerse <[email protected]>
>>>>
>>>>> You can already enable sounds when you've damaged players, and
>>>>> 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something
>>>>> along those lines, except for people with hearing problems.
>>>>>
>>>>>
>>>>> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <[email protected]> wrote:
>>>>>
>>>>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>>>>>> local player damages other players"
>>>>>>
>>>>>> Anyone knows what's the use of that? Unless you're coding hacks, it
>>>>>> seems to be pointless.
>>>>>>
>>>>>>
>>>>>> 2012/2/2 Nathanael Havez <[email protected]>
>>>>>>
>>>>>>> Thank's Eric!
>>>>>>>
>>>>>>> Natha
>>>>>>>
>>>>>>> Envoyé de mon iPad
>>>>>>>
>>>>>>> Le 2 févr. 2012 à 23:12, Eric Smith <[email protected]> a
>>>>>>> écrit :
>>>>>>>
>>>>>>> > We've released a mandatory update to Team Fortress 2. The notes
>>>>>>> for the update are below.
>>>>>>> >
>>>>>>> > -Eric
>>>>>>> >
>>>>>>> > ------------------------------
>>>>>>> >
>>>>>>> > Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>>>> > - Adjusted error messages on servers when players drop due to
>>>>>>> Steam authentication failure to be more clear
>>>>>>> > - Additional important server messages now go to the server log
>>>>>>> instead of just the console
>>>>>>> >
>>>>>>> > Team Fortress 2
>>>>>>> > - Added The Conquistador
>>>>>>> > - Added The Map Maker's Medallion
>>>>>>> > - Added new promotional items
>>>>>>> > - Added information about item origins to the WebAPI
>>>>>>> > - Added "DamagedPlayer" animation event for the HUD, fired when
>>>>>>> the local player damages other players
>>>>>>> > - Fixed The Head Warmer not displaying unusual particle effects
>>>>>>> correctly
>>>>>>> > - Fixed paint applying incorrectly on Max's Severed Head
>>>>>>> > - Fixed a server crash caused by Holiday Punch critical attacks on
>>>>>>> physics objects
>>>>>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the
>>>>>>> Sniper
>>>>>>> > - Updated cp_foundry:
>>>>>>> >   - Clip brush collision smoothing by the forward spawn alternate
>>>>>>> exit
>>>>>>> >   - Fixed Nobuild exploits
>>>>>>> >   - Fixed the teleporter player trap on the roof of the forward
>>>>>>> spawn alternate exit
>>>>>>> >   - Fixed Nodraw and texturing errors
>>>>>>> >   - Fixed clipping of barrels on final cap points
>>>>>>> >   - Fixed fade distance on props
>>>>>>> >   - Fixed lighting bugs in spytech vistas
>>>>>>> >   - Removed props hidden in geometry
>>>>>>> >   - Removed ability for players to cap the final point by standing
>>>>>>> on the catwalk behind it
>>>>>>> >
>>>>>>> > _______________________________________________
>>>>>>> > To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Best regards,
>>>>>> AnAkIn
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>> AnAkIn
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>>
>> --
>> Best regards,
>> AnAkIn
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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> please visit:
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>
>


-- 
Best regards,
AnAkIn
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