You even quoted it! Haha

"- Added "DamagedPlayer" animation event for the HUD, fired when the local
player damages other players"

On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . <anakin...@gmail.com> wrote:

> Unless I am missing something, they seem to be talking about adding a game
> event here, not anything new to the HUD?
>
>
> 2012/2/2 Andrew DeMerse <ademe...@gmail.com>
>
>> You can already enable sounds when you've damaged players, and 'sticky'
>> outgoing damage numbers to the HUD. I'd imagine it's something along those
>> lines, except for people with hearing problems.
>>
>>
>> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <anakin...@gmail.com> wrote:
>>
>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>>> local player damages other players"
>>>
>>> Anyone knows what's the use of that? Unless you're coding hacks, it
>>> seems to be pointless.
>>>
>>>
>>> 2012/2/2 Nathanael Havez <na...@me.com>
>>>
>>>> Thank's Eric!
>>>>
>>>> Natha
>>>>
>>>> Envoyé de mon iPad
>>>>
>>>> Le 2 févr. 2012 à 23:12, Eric Smith <er...@valvesoftware.com> a écrit :
>>>>
>>>> > We've released a mandatory update to Team Fortress 2. The notes for
>>>> the update are below.
>>>> >
>>>> > -Eric
>>>> >
>>>> > ------------------------------
>>>> >
>>>> > Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>> > - Adjusted error messages on servers when players drop due to Steam
>>>> authentication failure to be more clear
>>>> > - Additional important server messages now go to the server log
>>>> instead of just the console
>>>> >
>>>> > Team Fortress 2
>>>> > - Added The Conquistador
>>>> > - Added The Map Maker's Medallion
>>>> > - Added new promotional items
>>>> > - Added information about item origins to the WebAPI
>>>> > - Added "DamagedPlayer" animation event for the HUD, fired when the
>>>> local player damages other players
>>>> > - Fixed The Head Warmer not displaying unusual particle effects
>>>> correctly
>>>> > - Fixed paint applying incorrectly on Max's Severed Head
>>>> > - Fixed a server crash caused by Holiday Punch critical attacks on
>>>> physics objects
>>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the
>>>> Sniper
>>>> > - Updated cp_foundry:
>>>> >   - Clip brush collision smoothing by the forward spawn alternate exit
>>>> >   - Fixed Nobuild exploits
>>>> >   - Fixed the teleporter player trap on the roof of the forward spawn
>>>> alternate exit
>>>> >   - Fixed Nodraw and texturing errors
>>>> >   - Fixed clipping of barrels on final cap points
>>>> >   - Fixed fade distance on props
>>>> >   - Fixed lighting bugs in spytech vistas
>>>> >   - Removed props hidden in geometry
>>>> >   - Removed ability for players to cap the final point by standing on
>>>> the catwalk behind it
>>>> >
>>>> > _______________________________________________
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>>>> archives, please visit:
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>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
>>>
>>> --
>>> Best regards,
>>> AnAkIn
>>>
>>>
>>> _______________________________________________
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>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
>
> --
> Best regards,
> AnAkIn
>
>
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> please visit:
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>
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