Unless I am missing something, they seem to be talking about adding a game
event here, not anything new to the HUD?

2012/2/2 Andrew DeMerse <[email protected]>

> You can already enable sounds when you've damaged players, and 'sticky'
> outgoing damage numbers to the HUD. I'd imagine it's something along those
> lines, except for people with hearing problems.
>
>
> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <[email protected]> wrote:
>
>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>> local player damages other players"
>>
>> Anyone knows what's the use of that? Unless you're coding hacks, it seems
>> to be pointless.
>>
>>
>> 2012/2/2 Nathanael Havez <[email protected]>
>>
>>> Thank's Eric!
>>>
>>> Natha
>>>
>>> Envoyé de mon iPad
>>>
>>> Le 2 févr. 2012 à 23:12, Eric Smith <[email protected]> a écrit :
>>>
>>> > We've released a mandatory update to Team Fortress 2. The notes for
>>> the update are below.
>>> >
>>> > -Eric
>>> >
>>> > ------------------------------
>>> >
>>> > Source Engine Changes (TF2, DoD:S, HL2:DM)
>>> > - Adjusted error messages on servers when players drop due to Steam
>>> authentication failure to be more clear
>>> > - Additional important server messages now go to the server log
>>> instead of just the console
>>> >
>>> > Team Fortress 2
>>> > - Added The Conquistador
>>> > - Added The Map Maker's Medallion
>>> > - Added new promotional items
>>> > - Added information about item origins to the WebAPI
>>> > - Added "DamagedPlayer" animation event for the HUD, fired when the
>>> local player damages other players
>>> > - Fixed The Head Warmer not displaying unusual particle effects
>>> correctly
>>> > - Fixed paint applying incorrectly on Max's Severed Head
>>> > - Fixed a server crash caused by Holiday Punch critical attacks on
>>> physics objects
>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
>>> > - Updated cp_foundry:
>>> >   - Clip brush collision smoothing by the forward spawn alternate exit
>>> >   - Fixed Nobuild exploits
>>> >   - Fixed the teleporter player trap on the roof of the forward spawn
>>> alternate exit
>>> >   - Fixed Nodraw and texturing errors
>>> >   - Fixed clipping of barrels on final cap points
>>> >   - Fixed fade distance on props
>>> >   - Fixed lighting bugs in spytech vistas
>>> >   - Removed props hidden in geometry
>>> >   - Removed ability for players to cap the final point by standing on
>>> the catwalk behind it
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>>
>> --
>> Best regards,
>> AnAkIn
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to