Unless I am missing something, they seem to be talking about adding a game event here, not anything new to the HUD?
2012/2/2 Andrew DeMerse <[email protected]> > You can already enable sounds when you've damaged players, and 'sticky' > outgoing damage numbers to the HUD. I'd imagine it's something along those > lines, except for people with hearing problems. > > > On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <[email protected]> wrote: > >> "- Added "DamagedPlayer" animation event for the HUD, fired when the >> local player damages other players" >> >> Anyone knows what's the use of that? Unless you're coding hacks, it seems >> to be pointless. >> >> >> 2012/2/2 Nathanael Havez <[email protected]> >> >>> Thank's Eric! >>> >>> Natha >>> >>> Envoyé de mon iPad >>> >>> Le 2 févr. 2012 à 23:12, Eric Smith <[email protected]> a écrit : >>> >>> > We've released a mandatory update to Team Fortress 2. The notes for >>> the update are below. >>> > >>> > -Eric >>> > >>> > ------------------------------ >>> > >>> > Source Engine Changes (TF2, DoD:S, HL2:DM) >>> > - Adjusted error messages on servers when players drop due to Steam >>> authentication failure to be more clear >>> > - Additional important server messages now go to the server log >>> instead of just the console >>> > >>> > Team Fortress 2 >>> > - Added The Conquistador >>> > - Added The Map Maker's Medallion >>> > - Added new promotional items >>> > - Added information about item origins to the WebAPI >>> > - Added "DamagedPlayer" animation event for the HUD, fired when the >>> local player damages other players >>> > - Fixed The Head Warmer not displaying unusual particle effects >>> correctly >>> > - Fixed paint applying incorrectly on Max's Severed Head >>> > - Fixed a server crash caused by Holiday Punch critical attacks on >>> physics objects >>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper >>> > - Updated cp_foundry: >>> > - Clip brush collision smoothing by the forward spawn alternate exit >>> > - Fixed Nobuild exploits >>> > - Fixed the teleporter player trap on the roof of the forward spawn >>> alternate exit >>> > - Fixed Nodraw and texturing errors >>> > - Fixed clipping of barrels on final cap points >>> > - Fixed fade distance on props >>> > - Fixed lighting bugs in spytech vistas >>> > - Removed props hidden in geometry >>> > - Removed ability for players to cap the final point by standing on >>> the catwalk behind it >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> >> -- >> Best regards, >> AnAkIn >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- Best regards, AnAkIn
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