Why is a ubered robot allowed to drop the bomb in MvM?

On Tue, Sep 4, 2012 at 5:38 PM, Eric Smith <[email protected]> wrote:

> We've released a mandatory update to TF2. The notes for the update are
> below.
>
> -Eric
>
> ------------------------------
>
> Team Fortress 2
> - Added new promo items
> - Added replay_name ConVar to set the name of the replay bot
> - Added a notification to Steam Trading when a user's backpack is full
> - Fixed tv_name ConVar not working
> - Fixed non-robot Snipers playing some of the robot Sniper lines
> - Fixed the looping tank sound not playing if it was spawned far from the
> player
> - Fixed Monoculus health bar not showing when Monoculus spawns
> - Fixed tank destruction effects playing at the map origin
> - Fixed bots not displaying in the server browser properly
> - Updated the localization files
> - Updated Koth_King
>    - Added some geometry to hide floating staircases outside of playspace
>    - Performance improvements from prop reduction, additional surfaces
> tagged as nodraw, and reduced overlay counts
>    - Fixed some building faces where extra faces were being generated
> behind windows/etc due to spaces in geometry
> - Updated Mvm_Decoy
> - Updated Mvm_Coaltown
>    - Blocked bots from being blasted into the tank tunnel
>    - Blocked giants from getting stuck under the stairs in the final pit
> - Updated Mvm_Mannworks
>    - Blocked bots from being blasted into the tank tunnel
>    - Added nobuild to stairs on center building where Engineers could
> build out of reach of Sentry Busters
> - MvM changes
>    - Fixed a client money display issue when purchasing or selling bottle
> charges after changing classes
>    - Fixed an issue in the Server Browser where replay bots would add to
> the player count
>    - Fixed a bug that would sometimes cause the bomb to get positioned
> incorrectly when dropped
>    - Added safeguards to prevent bots from getting stuck in certain cases
>    - Fixed sniper rifle reload upgrade not reducing the time delay from
> hip shot to scoping
>    - Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
>    - Fixed the party leader's mission completions showing in the game
> lobby instead of your own
> - Community-submitted schema changes:
>    - Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap
> Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary
> Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special
> For Someone Special
>    - Weapon sound changes:
>       - The Pain Train now uses Equalizer sounds
>       - The Conscientious Objector now uses Kurkri sounds
>       - The Amputator now uses Bonesaw sounds
>       - The Solemn Vow now sounds like a wrench
>       - The Market Gardener now uses Shovel sounds
>       - The Horseless Headless Horsemann's Headtaker now uses the
> Horsemann's Horseless Headless Horsemann's Headtaker sounds
>    - Weapon crafting changes:
>       - The Teufort Tooth Kickers and Professor's Peculiarity are now
> craftable
>       - The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment
> are now craftable with tokens
>    - Weapon cosmetic changes:
>       - Added new styles to the Big Country, Professor's Peculiarity, and
> Copper's Hard Top
>       - The Third Degree now vaporizes enemies on kill like the
> Phlogistinator and the Manmelter
>       - Loosened equip region restrictions for the Whiskered Gentleman,
> Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
>       - The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in
> Pyroland
>       - Updated attribute text to be more clear on the Loch-N-Load,
> Force-A-Nature, Soda Popper, and Family Business
>          - Weapon functionality is unchanged
>
>
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