Wasn't a sync promised some weeks ago? or is that one passed already.
>________________________________
> From: Ryan Becerra <[email protected]>
>To: Half-Life dedicated Win32 server mailing list
><[email protected]>
>Sent: Friday, 21 September 2012, 23:35
>Subject: Re: [hlds] Mandatory TF2 update released
>
>The client crash audio bug fix -- Is this related to the overflow in net
>message crash that occurs when too many people are speaking on the mic? If so
>can we get a sync for that to CS:S.
>
>If not please disregard. Thank you!
>
>On Sep 21, 2012, at 4:27 PM, Eric Smith <[email protected]> wrote:
>
>> We've released a mandatory update to TF2. The notes for the update are below.
>>
>> -Eric
>>
>> ------------------------------
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Fix client crash bug caused by overflow of the audio cache
>> - Fix bug allowing server browser network activity to continue after
>> choosing a server
>>
>> Team Fortress 2
>> - Added new promo items
>> - Unlocked the "What's in the Sandvich Box?"
>> - Unlocked the "What's in the Companion Square Box?"
>> - Fixed a server crash related to Demoman bot AI
>> - Updated the Tin Pot to use the correct skin for each style
>> - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
>> - Updated the localization files
>> - Updated Mann vs. Machine
>> - Matchmaking search criteria supports selecting multiple missions
>> - Mann Up servers will retry notification of mission victory to game
>>coordinator, to ensure loot is eventually granted in the case of service
>>disruption
>> - Matchmaking will prevent late joining into the a server near the end of
>>the last wave
>> - Added a new currency UI element to indicate money that is active in the
>>world
>> - Added the tour number to the information on the scoreboard
>> - Fixed the Medigun overheal duration attribute causing the overheal
>>effect to decay faster, rather than slower
>> - Added the ability to buy projectile penetration for the Crusader's
>>Crossbow
>> - Fixed a false positive for the achievement "Clockwork Carnage"
>> - Added a new command "bot_hurt"
>> - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
>> - Fixed the Demoman shields not saving their upgrades upon round reset
>> - Updated koth_king
>> - Reflections fixed for the floors and some glass windows
>> - Modified model file for the sign 6 through 9 to avoid Red signs on Blu
>>side of the map
>> - Modified light pole to merge bulb and pole into a single model for perf
>> - Fixed location where mini-sentries can shoot through a bush without
>>being seen
>> - Clipping pass
>> - Added glass on footbridge roof and lights nearby
>> - Prop reduction for perf
>> - Some props changed to non-solid for player mobility
>> - Adjusted health and ammo in various spots
>> - Community requests:
>> - Add a new server ConVar "tf_avoidteammates_pushaway" to control whether
>>or not teammates push each other away when occupying the same space
>> - Add a new server ConVar "tf_arena_override_team_size" to allow server
>>owners to set the maximum team size in arena mode
>>
>>
>>
>>
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