Wasn't a sync promised some weeks ago? or is that one passed already.


>________________________________
> From: Ryan Becerra <[email protected]>
>To: Half-Life dedicated Win32 server mailing list 
><[email protected]> 
>Sent: Friday, 21 September 2012, 23:35
>Subject: Re: [hlds] Mandatory TF2 update released
> 
>The client crash audio bug fix -- Is this related to the overflow in net 
>message crash that occurs when too many people are speaking on the mic? If so 
>can we get a sync for that to CS:S.
>
>If not please disregard. Thank you!
>
>On Sep 21, 2012, at 4:27 PM, Eric Smith <[email protected]> wrote:
>
>> We've released a mandatory update to TF2. The notes for the update are below.
>> 
>> -Eric
>> 
>> ------------------------------
>> 
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Fix client crash bug caused by overflow of the audio cache
>> - Fix bug allowing server browser network activity to continue after 
>> choosing a server
>> 
>> Team Fortress 2
>> - Added new promo items
>> - Unlocked the "What's in the Sandvich Box?"
>> - Unlocked the "What's in the Companion Square Box?"
>> - Fixed a server crash related to Demoman bot AI
>> - Updated the Tin Pot to use the correct skin for each style
>> - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
>> - Updated the localization files
>> - Updated Mann vs. Machine 
>>   - Matchmaking search criteria supports selecting multiple missions
>>   - Mann Up servers will retry notification of mission victory to game 
>>coordinator, to ensure loot is eventually granted in the case of service 
>>disruption
>>   - Matchmaking will prevent late joining into the a server near the end of 
>>the last wave
>>   - Added a new currency UI element to indicate money that is active in the 
>>world
>>   - Added the tour number to the information on the scoreboard
>>   - Fixed the Medigun overheal duration attribute causing the overheal 
>>effect to decay faster, rather than slower
>>   - Added the ability to buy projectile penetration for the Crusader's 
>>Crossbow
>>   - Fixed a false positive for the achievement "Clockwork Carnage"
>>   - Added a new command "bot_hurt"
>>      - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
>>   - Fixed the Demoman shields not saving their upgrades upon round reset
>> - Updated koth_king
>>   - Reflections fixed for the floors and some glass windows
>>   - Modified model file for the sign 6 through 9 to avoid Red signs on Blu 
>>side of the map
>>   - Modified light pole to merge bulb and pole into a single model for perf
>>   - Fixed location where mini-sentries can shoot through a bush without 
>>being seen
>>   - Clipping pass
>>   - Added glass on footbridge roof and lights nearby
>>   - Prop reduction for perf
>>   - Some props changed to non-solid for player mobility
>>   - Adjusted health and ammo in various spots
>> - Community requests:
>>   - Add a new server ConVar "tf_avoidteammates_pushaway" to control whether 
>>or not teammates push each other away when occupying the same space
>>   - Add a new server ConVar "tf_arena_override_team_size" to allow server 
>>owners to set the maximum team size in arena mode
>> 
>> 
>> 
>> 
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