Actually, kickall would be a command that can only run by the server, and if anything, there's always FCVAR Protect thing that can't be bypassed.
On Thu, Aug 23, 2012 at 10:59 PM, <[email protected]> wrote: > Any chance "kickall" will have a glitch to be eventually exploited by > players? > > Thatll be a memorable one. > > > On Aug 23, 2012, at 9:10 PM, Jethro Seabridge <[email protected]> > wrote: > > Any chance of making the tank entity a little more open so people can have > a custom tank model in their MvM map if they want? > > On Fri, Aug 24, 2012 at 2:04 AM, Brian Simon <[email protected]>wrote: > >> I like how the crash fix had to be a community request. >> >> >> On Thu, Aug 23, 2012 at 9:01 PM, Daniel Barreiro < >> [email protected]> wrote: >> >>> Thanks Eric. >>> >>> On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith <[email protected]>wrote: >>> >>>> We've released a mandatory update to TF2. The notes for the update are >>>> below. >>>> >>>> -Eric >>>> >>>> ------------------------------ >>>> >>>> Source Engine Changes (TF2, DoD:S, HL2:DM) >>>> - Added a new command "kickall" which kicks all connected clients >>>> except for replay, HLTV, and the listenserver host if applicable >>>> - Updated Steam binaries; fixes Linux crash on shutdown or restart >>>> >>>> Team Fortress 2 >>>> - Fixed a problem with items not displaying the correct styles >>>> - Added a new command "player_ready_toggle" for players to ready-up in >>>> MvM mode >>>> - Can be bound to any key in the Keyboard tab of the Options dialog >>>> - Fixed the Metal Regen upgrade displaying a percentage instead of an >>>> incremental value >>>> - Fixed a few MvM sounds not being precached properly >>>> - Added Taskbar Window Flash and Drum Roll sound on successful match >>>> making for Windows users >>>> - Sound will play even if the game is minimized >>>> - Added difficulty text "Normal" and "Advanced" to the MvM scoreboard >>>> when playing official Valve missions >>>> - Fixed UI Bugs related to the MvM splash screens (Wave Loss and >>>> Victory) >>>> - Fixed a UI Bug that would display previous MvM loot on the victory >>>> screen for subsequent MvM games >>>> - Server browser will now show MvM mission name in the "map" column. >>>> (e.g. "mvm_mannworks_advanced") >>>> - Community requests >>>> - Fixed a crash when spawning the tank in non-MvM games. Added >>>> SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank >>>> entity >>>> - The tf_bot_add command can now create a bot with a custom name and >>>> can create a bot that isn't managed by the value of tf_bot_quota by adding >>>> the custom name and "noquota" arguments respectively >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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