Actually, kickall would be a command that can only run by the server, and
if anything, there's always FCVAR Protect thing that can't be bypassed.

On Thu, Aug 23, 2012 at 10:59 PM, <[email protected]> wrote:

> Any chance "kickall" will have a glitch to be eventually exploited by
> players?
>
> Thatll be a memorable one.
>
>
> On Aug 23, 2012, at 9:10 PM, Jethro Seabridge <[email protected]>
> wrote:
>
> Any chance of making the tank entity a little more open so people can have
> a custom tank model in their MvM map if they want?
>
> On Fri, Aug 24, 2012 at 2:04 AM, Brian Simon <[email protected]>wrote:
>
>> I like how the crash fix had to be a community request.
>>
>>
>> On Thu, Aug 23, 2012 at 9:01 PM, Daniel Barreiro <
>> [email protected]> wrote:
>>
>>> Thanks Eric.
>>>
>>> On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith <[email protected]>wrote:
>>>
>>>> We've released a mandatory update to TF2. The notes for the update are
>>>> below.
>>>>
>>>> -Eric
>>>>
>>>> ------------------------------
>>>>
>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>> - Added a new command "kickall" which kicks all connected clients
>>>> except for replay, HLTV, and the listenserver host if applicable
>>>> - Updated Steam binaries; fixes Linux crash on shutdown or restart
>>>>
>>>> Team Fortress 2
>>>> - Fixed a problem with items not displaying the correct styles
>>>> - Added a new command "player_ready_toggle" for players to ready-up in
>>>> MvM mode
>>>>    - Can be bound to any key in the Keyboard tab of the Options dialog
>>>> - Fixed the Metal Regen upgrade displaying a percentage instead of an
>>>> incremental value
>>>> - Fixed a few MvM sounds not being precached properly
>>>> - Added Taskbar Window Flash and Drum Roll sound on successful match
>>>> making for Windows users
>>>>    - Sound will play even if the game is minimized
>>>> - Added difficulty text "Normal" and "Advanced" to the MvM scoreboard
>>>> when playing official Valve missions
>>>> - Fixed UI Bugs related to the MvM splash screens (Wave Loss and
>>>> Victory)
>>>> - Fixed a UI Bug that would display previous MvM loot on the victory
>>>> screen for subsequent MvM games
>>>> - Server browser will now show MvM mission name in the "map" column.
>>>>  (e.g. "mvm_mannworks_advanced")
>>>> - Community requests
>>>>    - Fixed a crash when spawning the tank in non-MvM games. Added
>>>> SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank
>>>> entity
>>>>    - The tf_bot_add command can now create a bot with a custom name and
>>>> can create a bot that isn't managed by the value of tf_bot_quota by adding
>>>> the custom name and "noquota" arguments respectively
>>>>
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>>>>
>>>
>>>
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>>>
>>
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