Any chance "kickall" will have a glitch to be eventually exploited by players?
Thatll be a memorable one. On Aug 23, 2012, at 9:10 PM, Jethro Seabridge <[email protected]> wrote: > Any chance of making the tank entity a little more open so people can have a > custom tank model in their MvM map if they want? > > On Fri, Aug 24, 2012 at 2:04 AM, Brian Simon <[email protected]> wrote: > I like how the crash fix had to be a community request. > > > On Thu, Aug 23, 2012 at 9:01 PM, Daniel Barreiro > <[email protected]> wrote: > Thanks Eric. > > On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith <[email protected]> wrote: > We've released a mandatory update to TF2. The notes for the update are below. > > -Eric > > ------------------------------ > > Source Engine Changes (TF2, DoD:S, HL2:DM) > - Added a new command "kickall" which kicks all connected clients except for > replay, HLTV, and the listenserver host if applicable > - Updated Steam binaries; fixes Linux crash on shutdown or restart > > Team Fortress 2 > - Fixed a problem with items not displaying the correct styles > - Added a new command "player_ready_toggle" for players to ready-up in MvM > mode > - Can be bound to any key in the Keyboard tab of the Options dialog > - Fixed the Metal Regen upgrade displaying a percentage instead of an > incremental value > - Fixed a few MvM sounds not being precached properly > - Added Taskbar Window Flash and Drum Roll sound on successful match making > for Windows users > - Sound will play even if the game is minimized > - Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when > playing official Valve missions > - Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory) > - Fixed a UI Bug that would display previous MvM loot on the victory screen > for subsequent MvM games > - Server browser will now show MvM mission name in the "map" column. (e.g. > "mvm_mannworks_advanced") > - Community requests > - Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, > SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity > - The tf_bot_add command can now create a bot with a custom name and can > create a bot that isn't managed by the value of tf_bot_quota by adding the > custom name and "noquota" arguments respectively > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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