Any chance "kickall" will have a glitch to be eventually exploited by players?

Thatll be a memorable one.

On Aug 23, 2012, at 9:10 PM, Jethro Seabridge <[email protected]> wrote:

> Any chance of making the tank entity a little more open so people can have a 
> custom tank model in their MvM map if they want?
> 
> On Fri, Aug 24, 2012 at 2:04 AM, Brian Simon <[email protected]> wrote:
> I like how the crash fix had to be a community request.
> 
> 
> On Thu, Aug 23, 2012 at 9:01 PM, Daniel Barreiro 
> <[email protected]> wrote:
> Thanks Eric.
> 
> On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith <[email protected]> wrote:
> We've released a mandatory update to TF2. The notes for the update are below.
> 
> -Eric
> 
> ------------------------------
> 
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Added a new command "kickall" which kicks all connected clients except for 
> replay, HLTV, and the listenserver host if applicable
> - Updated Steam binaries; fixes Linux crash on shutdown or restart
> 
> Team Fortress 2
> - Fixed a problem with items not displaying the correct styles
> - Added a new command "player_ready_toggle" for players to ready-up in MvM 
> mode
>    - Can be bound to any key in the Keyboard tab of the Options dialog
> - Fixed the Metal Regen upgrade displaying a percentage instead of an 
> incremental value
> - Fixed a few MvM sounds not being precached properly
> - Added Taskbar Window Flash and Drum Roll sound on successful match making 
> for Windows users
>    - Sound will play even if the game is minimized
> - Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when 
> playing official Valve missions
> - Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
> - Fixed a UI Bug that would display previous MvM loot on the victory screen 
> for subsequent MvM games
> - Server browser will now show MvM mission name in the "map" column.  (e.g. 
> "mvm_mannworks_advanced")
> - Community requests
>    - Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, 
> SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
>    - The tf_bot_add command can now create a bot with a custom name and can 
> create a bot that isn't managed by the value of tf_bot_quota by adding the 
> custom name and "noquota" arguments respectively
> 
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