Same here.

After restarting the server on Debian Linux (i686 on Linode), the game 
updated, went through the normal loading sequence (oddly, without 
replay, even though it worked prior to the update), and after loading 
the popfile (as indicated by a few warnings), the process hangs.

Linux mine 2.6.39.1-linode34 #1 SMP Tue Jun 21 10:29:24 EDT 2011 i686 
GNU/Linux

Startup commandline:

./srcds_run -console -steambin /home/gmod/hlds/steam -game "tf" +map 
mvm_mannworks +maxplayers 32 -autoupdate -replay

Log is attached.  Same result every time.  Server worked fine up until 
the update was out.  All of our other Linux srcds servers are out of 
commission, either due to srcds crashing the entire server, or just 
hanging.

On Friday, October 26, 2012 7:31:24 PM, [email protected] wrote:
> MVM freezing at 100% of a core for me on Linux around a second after the 
> first person chooses a class.  No error messages, no metamod, sourcemod or 
> any other plugins
>
>> -----Original Message-----
>> From: [email protected] [mailto:hlds-
>> [email protected]] On Behalf Of Todd Pettit
>> Sent: 27 October 2012 03:19
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> Here is the issue:
>>
>> https://forums.alliedmods.net/showthread.php?t=199068
>>
>> ----- Original Message -----
>> From: "T Marler" <[email protected]>
>> To: "Half-Life dedicated Win32 server mailing list"
>> <[email protected]>
>> Sent: Friday, October 26, 2012 8:15:43 PM
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> I updated my servers (with verify all) twice, as soon ass the queueing
>> system kicks in, my server blurts out:
>>
>> Invalid wave number
>> Invalid Where argument 'spawnbot_scattered'
>> Unknown attribute 'Where' in WaveSpawn definition.
>> Invalid Where argument 'spawnbot_scattered'
>> Unknown attribute 'Where' in WaveSpawn definition.
>>
>>
>> And now my servers are not responsive.
>>
>> Wtf?
>>
>> ----- Original Message -----
>> From: "Eric Smith" <[email protected]>
>> To: "Half-Life dedicated Linux server mailing list"
>> <[email protected]>, "Half-Life dedicated Win32 server
>> mailing list" <[email protected]>,
>> "[email protected]"
>> <[email protected]>
>> Sent: Friday, October 26, 2012 5:16:39 PM
>> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
>> for the updates are below.
>>
>> -Eric
>>
>> ------------------------------
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Added mat_viewportupscale and mat_viewportscale to enable rendering
>> the world at a reduced resolution. ("mat_viewportupscale 1" and
>> "mat_viewportscale 0.5" will downscale world rendering by 50%.)
>> - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
>> changelevel when the server is empty
>> - Fixed a bug that prevented consecutive clicks on scrollbar buttons
>> - Performance and stability improvements
>> - Added positional audio support for Mumble clients
>>
>> Team Fortress 2
>> - Scream Fortress Event 2012
>> - Fixed a bug where buildings would be invisible during their setup
>> time
>> - Mann vs. Machine
>>    - Added the map Mvm_coaltown_event with a special Halloween mission
>>    - Fixed a bug where players money would not be set properly when
>> restoring a checkpoint
>>    - Fixed server crash on vote to restart mission
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>> _______________________________________________
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>> please visit:
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>
>
> _______________________________________________
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> visit:
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>


Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
removing stale semaphore last operated on by process 4224 with name 
0eBlobRegistryMutex_900B944ED0C3A83159DABAF847873837
removing stale semaphore last operated on by process 4224 with name 
0eBlobRegistrySignal_900B944ED0C3A83159DABAF847873837
Updating Installation
Determining which depot(s) to install/update...
6 depot(s) will be installed/updated
  0:01 Checking local files and building download list for depot 441 'Team 
Fortress 2 Content' version 363
  0:01     Connecting content server session for version 363
  0:01     [63.148.172.214:27030] Connecting...
  0:01     [63.148.172.214:27030] Connection established; handshaking...
  0:01     [63.148.172.214:27030] Sending login message...
  0:02     Fetching version 363 manifest
  0:02     Reading version 363 checksum table
  0:02     Fetching exclude list
  0:02     Calculating download size
  0:02     No files will be downloaded
  0:02 Checking local files and building download list for depot 442 'Team 
Fortress 2 Materials' version 201
  0:02     Connecting content server session for version 201
  0:03     [63.148.172.214:27030] Reusing connection
  0:03     [63.148.172.214:27030] Sending login message...
  0:04     Fetching version 201 manifest
  0:04     Reading version 201 checksum table
  0:04     Fetching exclude list
  0:04     Calculating download size
  0:04     No files will be downloaded
  0:04 Checking local files and building download list for depot 206 'Source 
Materials' version 8
  0:04     Connecting content server session for version 8
  0:05     [63.148.172.214:27030] Reusing connection
  0:05     [63.148.172.214:27030] Sending login message...
  0:05     Fetching version 8 manifest
  0:05     Reading version 8 checksum table
  0:05     Fetching exclude list
  0:05     Calculating download size
  0:05     No files will be downloaded
  0:05 Checking local files and building download list for depot 207 'Source 
Models' version 4
  0:05     Connecting content server session for version 4
  0:06     [63.148.172.214:27030] Reusing connection
  0:06     [63.148.172.214:27030] Sending login message...
  0:06     Fetching version 4 manifest
  0:06     Reading version 4 checksum table
  0:06     Fetching exclude list
  0:06     Calculating download size
  0:06     No files will be downloaded
  0:06 Checking local files and building download list for depot 208 'Source 
Sounds' version 4
  0:06     Connecting content server session for version 4
  0:06     [63.148.172.214:27030] Reusing connection
  0:06     [63.148.172.214:27030] Sending login message...
  0:07     Fetching version 4 manifest
  0:07     Reading version 4 checksum table
  0:07     Fetching exclude list
  0:07     Calculating download size
  0:07     No files will be downloaded
  0:07 Checking local files and building download list for depot 314 'OB Linux 
Dedicated Server' version 185
  0:07     Connecting content server session for version 185
  0:07     [63.148.172.214:27030] Reusing connection
  0:07     [63.148.172.214:27030] Sending login message...
  0:08     Fetching version 185 manifest
  0:08     Reading version 185 checksum table
  0:08     Calculating download size
  0:08     No files will be downloaded
  0:08 [63.148.172.214:27030] Disconnecting
HLDS installation up to date
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game_srv.so loaded for "Team Fortress"
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(440)/version(5101)
Particles: Missing 'particles/error.pcf'
maxplayers set to 33
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, 
"/home/gmod/hlds/tf2/orangebox/tf/replay/server/tmp/" ...no files removed.
Unknown command "r_decal_cullsize"
maxplayers set to 33
Unknown command "startupmenu"
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Invalid wave number
Cannot verify load for invalid steam ID [I:0:0]
WARNING: ClientActive, but we don't know his SteamID?
Initializing Steam libraries for secure Internet server
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Lobby-based matchmaking mode not active
Sending CMsgGameServerMatchmakingStatus 
(state=ServerMatchmakingState_NOT_PARTICIPATING)
exec banned_ip.cfg: file size larger than 1 MB!
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Server logging enabled.
Server logging data to file logs/L1027008.log
L 10/27/2012 - 03:06:34: Log file started (file "logs/L1027008.log") (game 
"/home/gmod/hlds/tf2/orangebox/tf") (version "5101")
Unknown command "mp_autoteambalance_delay"
Unknown command "mp_autoteambalance_warning_delay"
L 10/27/2012 - 03:06:34: server_cvar: "mp_stalemate_enable" "1"
L 10/27/2012 - 03:06:34: server_cvar: "decalfrequency" "30"
Unknown command "sm_cvar"
L 10/27/2012 - 03:06:34: server_cvar: "tf_birthday" "1"
L 10/27/2012 - 03:06:34: server_cvar: "sv_tags" "birthday,mvm,replays"
Invalid wave number
L 10/27/2012 - 03:06:34: World triggered "Round_Start"
L 10/27/2012 - 03:06:34: World triggered "Round_Setup_Begin"
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file 
WaveSchedule, (*wave*), (*WaveSpawn*), (*RandomChoice*), (*TFBot*), 
(*CharacterAttributes*), 
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