Same here. After restarting the server on Debian Linux (i686 on Linode), the game updated, went through the normal loading sequence (oddly, without replay, even though it worked prior to the update), and after loading the popfile (as indicated by a few warnings), the process hangs.
Linux mine 2.6.39.1-linode34 #1 SMP Tue Jun 21 10:29:24 EDT 2011 i686 GNU/Linux Startup commandline: ./srcds_run -console -steambin /home/gmod/hlds/steam -game "tf" +map mvm_mannworks +maxplayers 32 -autoupdate -replay Log is attached. Same result every time. Server worked fine up until the update was out. All of our other Linux srcds servers are out of commission, either due to srcds crashing the entire server, or just hanging. On Friday, October 26, 2012 7:31:24 PM, [email protected] wrote: > MVM freezing at 100% of a core for me on Linux around a second after the > first person chooses a class. No error messages, no metamod, sourcemod or > any other plugins > >> -----Original Message----- >> From: [email protected] [mailto:hlds- >> [email protected]] On Behalf Of Todd Pettit >> Sent: 27 October 2012 03:19 >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released >> >> Here is the issue: >> >> https://forums.alliedmods.net/showthread.php?t=199068 >> >> ----- Original Message ----- >> From: "T Marler" <[email protected]> >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]> >> Sent: Friday, October 26, 2012 8:15:43 PM >> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released >> >> I updated my servers (with verify all) twice, as soon ass the queueing >> system kicks in, my server blurts out: >> >> Invalid wave number >> Invalid Where argument 'spawnbot_scattered' >> Unknown attribute 'Where' in WaveSpawn definition. >> Invalid Where argument 'spawnbot_scattered' >> Unknown attribute 'Where' in WaveSpawn definition. >> >> >> And now my servers are not responsive. >> >> Wtf? >> >> ----- Original Message ----- >> From: "Eric Smith" <[email protected]> >> To: "Half-Life dedicated Linux server mailing list" >> <[email protected]>, "Half-Life dedicated Win32 server >> mailing list" <[email protected]>, >> "[email protected]" >> <[email protected]> >> Sent: Friday, October 26, 2012 5:16:39 PM >> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released >> >> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes >> for the updates are below. >> >> -Eric >> >> ------------------------------ >> >> Source Engine Changes (TF2, DoD:S, HL2:DM) >> - Added mat_viewportupscale and mat_viewportscale to enable rendering >> the world at a reduced resolution. ("mat_viewportupscale 1" and >> "mat_viewportscale 0.5" will downscale world rendering by 50%.) >> - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a >> changelevel when the server is empty >> - Fixed a bug that prevented consecutive clicks on scrollbar buttons >> - Performance and stability improvements >> - Added positional audio support for Mumble clients >> >> Team Fortress 2 >> - Scream Fortress Event 2012 >> - Fixed a bug where buildings would be invisible during their setup >> time >> - Mann vs. Machine >> - Added the map Mvm_coaltown_event with a special Halloween mission >> - Fixed a bug where players money would not be set properly when >> restoring a checkpoint >> - Fixed server crash on vote to restart mission >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 4224 with name 0eBlobRegistryMutex_900B944ED0C3A83159DABAF847873837 removing stale semaphore last operated on by process 4224 with name 0eBlobRegistrySignal_900B944ED0C3A83159DABAF847873837 Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:01 Checking local files and building download list for depot 441 'Team Fortress 2 Content' version 363 0:01 Connecting content server session for version 363 0:01 [63.148.172.214:27030] Connecting... 0:01 [63.148.172.214:27030] Connection established; handshaking... 0:01 [63.148.172.214:27030] Sending login message... 0:02 Fetching version 363 manifest 0:02 Reading version 363 checksum table 0:02 Fetching exclude list 0:02 Calculating download size 0:02 No files will be downloaded 0:02 Checking local files and building download list for depot 442 'Team Fortress 2 Materials' version 201 0:02 Connecting content server session for version 201 0:03 [63.148.172.214:27030] Reusing connection 0:03 [63.148.172.214:27030] Sending login message... 0:04 Fetching version 201 manifest 0:04 Reading version 201 checksum table 0:04 Fetching exclude list 0:04 Calculating download size 0:04 No files will be downloaded 0:04 Checking local files and building download list for depot 206 'Source Materials' version 8 0:04 Connecting content server session for version 8 0:05 [63.148.172.214:27030] Reusing connection 0:05 [63.148.172.214:27030] Sending login message... 0:05 Fetching version 8 manifest 0:05 Reading version 8 checksum table 0:05 Fetching exclude list 0:05 Calculating download size 0:05 No files will be downloaded 0:05 Checking local files and building download list for depot 207 'Source Models' version 4 0:05 Connecting content server session for version 4 0:06 [63.148.172.214:27030] Reusing connection 0:06 [63.148.172.214:27030] Sending login message... 0:06 Fetching version 4 manifest 0:06 Reading version 4 checksum table 0:06 Fetching exclude list 0:06 Calculating download size 0:06 No files will be downloaded 0:06 Checking local files and building download list for depot 208 'Source Sounds' version 4 0:06 Connecting content server session for version 4 0:06 [63.148.172.214:27030] Reusing connection 0:06 [63.148.172.214:27030] Sending login message... 0:07 Fetching version 4 manifest 0:07 Reading version 4 checksum table 0:07 Fetching exclude list 0:07 Calculating download size 0:07 No files will be downloaded 0:07 Checking local files and building download list for depot 314 'OB Linux Dedicated Server' version 185 0:07 Connecting content server session for version 185 0:07 [63.148.172.214:27030] Reusing connection 0:07 [63.148.172.214:27030] Sending login message... 0:08 Fetching version 185 manifest 0:08 Reading version 185 checksum table 0:08 Calculating download size 0:08 No files will be downloaded 0:08 [63.148.172.214:27030] Disconnecting HLDS installation up to date Using breakpad minidump system Using breakpad crash handler Console initialized. Game_srv.so loaded for "Team Fortress" Setting breakpad minidump AppID = 440 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(440)/version(5101) Particles: Missing 'particles/error.pcf' maxplayers set to 33 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, "/home/gmod/hlds/tf2/orangebox/tf/replay/server/tmp/" ...no files removed. Unknown command "r_decal_cullsize" maxplayers set to 33 Unknown command "startupmenu" Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file server.cfg Invalid wave number Cannot verify load for invalid steam ID [I:0:0] WARNING: ClientActive, but we don't know his SteamID? Initializing Steam libraries for secure Internet server Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Logging into anonymous gameserver account. -------------------------------------------------------- sv_pure value unchanged (current value is 0). -------------------------------------------------------- Lobby-based matchmaking mode not active Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATING) exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Server logging enabled. Server logging data to file logs/L1027008.log L 10/27/2012 - 03:06:34: Log file started (file "logs/L1027008.log") (game "/home/gmod/hlds/tf2/orangebox/tf") (version "5101") Unknown command "mp_autoteambalance_delay" Unknown command "mp_autoteambalance_warning_delay" L 10/27/2012 - 03:06:34: server_cvar: "mp_stalemate_enable" "1" L 10/27/2012 - 03:06:34: server_cvar: "decalfrequency" "30" Unknown command "sm_cvar" L 10/27/2012 - 03:06:34: server_cvar: "tf_birthday" "1" L 10/27/2012 - 03:06:34: server_cvar: "sv_tags" "birthday,mvm,replays" Invalid wave number L 10/27/2012 - 03:06:34: World triggered "Round_Start" L 10/27/2012 - 03:06:34: World triggered "Round_Setup_Begin" KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file WaveSchedule, (*wave*), (*WaveSpawn*), (*RandomChoice*), (*TFBot*), (*CharacterAttributes*),
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