so anyone seen a fix for this?

----- Original Message -----
From: "Bjorn Wielens" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Friday, October 26, 2012 7:36:36 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released





I can second this on a Linux server, seems to be related to the MVM halloween 
component. 






From: T Marler <[email protected]> 
To: Half-Life dedicated Win32 server mailing list <[email protected]> 
Sent: Friday, October 26, 2012 9:15:43 PM 
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 

I updated my servers (with verify all) twice, as soon ass the queueing system 
kicks in, my server blurts out: 

Invalid wave number 
Invalid Where argument 'spawnbot_scattered' 
Unknown attribute 'Where' in WaveSpawn definition. 
Invalid Where argument 'spawnbot_scattered' 
Unknown attribute 'Where' in WaveSpawn definition. 


And now my servers are not responsive. 

Wtf? 

----- Original Message ----- 
From: "Eric Smith" < [email protected] > 
To: "Half-Life dedicated Linux server mailing list" < 
[email protected] >, "Half-Life dedicated Win32 server mailing 
list" < [email protected] >, " [email protected] " 
< [email protected] > 
Sent: Friday, October 26, 2012 5:16:39 PM 
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released 

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below. 

-Eric 

------------------------------ 

Source Engine Changes (TF2, DoD:S, HL2:DM) 
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world 
at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" 
will downscale world rendering by 50%.) 
- Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel 
when the server is empty 
- Fixed a bug that prevented consecutive clicks on scrollbar buttons 
- Performance and stability improvements 
- Added positional audio support for Mumble clients 

Team Fortress 2 
- Scream Fortress Event 2012 
- Fixed a bug where buildings would be invisible during their setup time 
- Mann vs. Machine 
- Added the map Mvm_coaltown_event with a special Halloween mission 
- Fixed a bug where players money would not be set properly when restoring a 
checkpoint 
- Fixed server crash on vote to restart mission 


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