Just checked on Linux and it's working fine for the servers my company hosts
On Sat, Jan 5, 2013 at 11:30 AM, Ross Bemrose <[email protected]> wrote: > I originally thought one of the other admins on RUGC Midwest disabled > mp_forceautoteam. It turns out that our Windows TF2 server is ignoring > this cvar now since the Christmas update and presenting users with the team > selection screen. > > My Linux TF2 plugin test server / event server is seeing this same > behavior. > > This is what my server console says on both servers: > > "mp_forceautoteam" = "1" ( def. "0" ) > game notify replicated > - Automatically assign players to teams when joining. > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

