Hmm... out of curiosity, what was the setting of tf_arena_use_queue on those servers?

I have a sneaky suspicion that if tf_arena_use_queue is interfering with this, because as soon as I set it to 0 (with no other changes), teams were auto-assigned again. This was on a non-arena map.

I can't test this on my Linux server as my Linux server is currently running the arena game mode (or rather, Freak Fortress 2).

On 1/5/2013 3:15 PM, evan otten wrote:
Just checked on Linux and it's working fine for the servers my company hosts


On Sat, Jan 5, 2013 at 11:30 AM, Ross Bemrose <[email protected] <mailto:[email protected]>> wrote:

    I originally thought one of the other admins on RUGC Midwest
    disabled mp_forceautoteam.  It turns out that our Windows TF2
    server is ignoring this cvar now since the Christmas update and
    presenting users with the team selection screen.

    My Linux TF2 plugin test server / event server is seeing this same
    behavior.

    This is what my server console says on both servers:

    "mp_forceautoteam" = "1" ( def. "0" )
    game notify replicated
    - Automatically assign players to teams when joining.


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