Hmm... out of curiosity, what was the setting of tf_arena_use_queue on
those servers?
I have a sneaky suspicion that if tf_arena_use_queue is interfering with
this, because as soon as I set it to 0 (with no other changes), teams
were auto-assigned again. This was on a non-arena map.
I can't test this on my Linux server as my Linux server is currently
running the arena game mode (or rather, Freak Fortress 2).
On 1/5/2013 3:15 PM, evan otten wrote:
Just checked on Linux and it's working fine for the servers my company
hosts
On Sat, Jan 5, 2013 at 11:30 AM, Ross Bemrose <[email protected]
<mailto:[email protected]>> wrote:
I originally thought one of the other admins on RUGC Midwest
disabled mp_forceautoteam. It turns out that our Windows TF2
server is ignoring this cvar now since the Christmas update and
presenting users with the team selection screen.
My Linux TF2 plugin test server / event server is seeing this same
behavior.
This is what my server console says on both servers:
"mp_forceautoteam" = "1" ( def. "0" )
game notify replicated
- Automatically assign players to teams when joining.
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