Sorry, I meant as soon as I changed it to 1, not 0.
On 1/5/2013 3:15 PM, evan otten wrote:
Just checked on Linux and it's working fine for the servers my company
hosts
On Sat, Jan 5, 2013 at 11:30 AM, Ross Bemrose <[email protected]
<mailto:[email protected]>> wrote:
I originally thought one of the other admins on RUGC Midwest
disabled mp_forceautoteam. It turns out that our Windows TF2
server is ignoring this cvar now since the Christmas update and
presenting users with the team selection screen.
My Linux TF2 plugin test server / event server is seeing this same
behavior.
This is what my server console says on both servers:
"mp_forceautoteam" = "1" ( def. "0" )
game notify replicated
- Automatically assign players to teams when joining.
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