Essay, I've been getting these reports as well. Some people randomly losing
their connection and sometimes the massive lag to everybody that I've
mentioned before.

I'll check the OS/Specs with my host and post here, but the server address
is tf2.bazzinga.com.br:27027. Feel free to check for potential problems on
the network. I didn't find any.

On 25 January 2013 01:20, List User <[email protected]> wrote:

>  I checked a couple of TF2 servers we host for people and I don't see
> that, and these are pretty full servers.
> It may be the network, can you provide an IP so I can lookup the network?
>
>
> On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:
>
> Yep.
>
> On Thu, Jan 24, 2013 at 10:12 PM, List User <[email protected]>wrote:
>
>>  What game are you seeing this on, TF2?
>>
>>
>> On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:
>>
>> This is very, very, VERY interesting to me. We have been battling small
>> lag spikes on our server and clients timing out in bunches. Just yesterday
>> everyone on our server timed out all at once. I submitted a ticket to
>> support who said there was absolutely nothing wrong with the network.
>> Nothing on the system points to a specific problem. We have also had
>> players reporting the connection loss error randomly appearing in the upper
>> right. I'm not sure if this would help matters or not but could you provide
>> your provider and system specs/OS?
>>
>> On Thu, Jan 24, 2013 at 9:28 PM, pilger <[email protected]> wrote:
>>
>>> Hey guys,
>>>
>>>
>>> I know his has been discussed before on the thread
>>> http://www.mail-archive.com/[email protected]/msg47828.html,
>>> but my server has been plaged with massive lag spikes once every hour or
>>> so. Sometimes the lag is just a prolonged "freeze" and sometimes the server
>>> remains inacessible for 30 seconds.
>>>
>>> I've monitored the server's network during the events and it shows no
>>> problem whatsoever. I've also tried disabling metamod and sourcemod
>>> altogether but the problem sill occours.
>>>
>>> My host administrator told me that he hasn't noticed anything unusual
>>> with memory or CPU usage during the events either.
>>>
>>> The only thing associated with the problem is the solid occourence of a
>>> log entry about auth tickets everytime the server freezes or everybody see
>>> the red timeout timer on the upper right corner. The auth problem looks as
>>> following:
>>>
>>> *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure
>>>> code 6
>>>> L 01/24/2013 - 20:16:15: "HunterBR<88><STEAM_0:0:*************><Red>"
>>>> disconnected (reason "Client left game (Steam auth ticket has been
>>>> canceled)")
>>>>
>>>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
>>>> failure code 6
>>>> L 01/24/2013 - 17:46:15: "Dessa
>>>> 50.cal<442><STEAM_0:1:*************><Blue>" disconnected (reason "Client
>>>> left game (Steam auth ticket has been canceled)")
>>>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure
>>>> code 6
>>>> L 01/24/2013 - 17:46:15:
>>>> "Firagonaut<438><STEAM_0:1:*************><Red>" disconnected (reason
>>>> "Client left game (Steam auth ticket has been canceled)")
>>>>
>>>> L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6
>>>> L 01/24/2013 - 23:23:33: "polar<244><STEAM_0:0:*************><Red>"
>>>> disconnected (reason "Client left game (Steam auth ticket has been
>>>> canceled)")*
>>>>
>>>
>>> Since it has nothing to do with network or plugins, I can't help but
>>> wonder the same thing people were wondering on
>>> http://www.mail-archive.com/[email protected]/msg47828.html.
>>> What could be causing this? Can an auth ticket issue cause massive lag on a
>>> server? If not, what could be causing the lag and the auth ticket problem?
>>>
>>> Any help on this would be muchly appreciated since it has been drawing
>>> players out of the server since the beggining of the year already.
>>>
>>>
>>> Thanks in advance.
>>>
>>> _pilger
>>>
>>>
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>>>
>>
>>
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