Is it by design that it's possible to make an alias over the top of an
existing command? In the event that you accidentally make an alias over an
existing command, you have to completely restart the game, whereas it seems
like you shouldn't be able to overwrite an existing command in the first
place.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to