Exploits that allow servers to execute arbitrary client commands (not
those specifically tagged as server can execute) have been fixed.
There's no need to block commands.
I personally believe that blocking servers from receiving the MOTD
closed notification should not be possible, which is what many people
are doing with the alias command.
Dr. McKay
http://www.doctormckay.com
On 2013-02-05 11:19, Mart-Jan Reeuwijk wrote:
no need to restart the game.
alias jpeg; // aliasing the jpeg command, which is used to make a
screenshot.
cmd jpeg // this will still make a screenshot.
I use it (alias over a existing convar/command) to prevent some
servers sending my client some commands I don't want changed on my
client. Examples have been that servers tried to upload screenshots
up
to their servers etc.
Already have to disable steam overlay & MOTD for some malicious stuff
on some servers (I explore on others by time and while)
So I really wouldn't want it being blocked, for that leaves too much
open. There is no need for a restart, and imo its not a "bug", I
treat
it like a prized feature.
-------------------------
FROM: Saul Rennison <[email protected]>
TO: Half-Life dedicated Win32 server mailing list
<[email protected]>
SENT: Tuesday, 5 February 2013, 14:31
SUBJECT: Re: [hlds] Alias & Existing Commands
This has been fixed in a few engine branches (CSGO definitely) as
far as I know.
On Tuesday, 5 February 2013, Joseph Miller wrote:
Is it by design that it's possible to make an alias over the top of
an existing command? In the event that you accidentally make an alias
over an existing command, you have to completely restart the game,
whereas it seems like you shouldn't be able to overwrite an existing
command in the first place.
--
Kind regards,Saul Rennison
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