This has been fixed in a few engine branches (CSGO definitely) as far as I know.
On Tuesday, 5 February 2013, Joseph Miller wrote: > Is it by design that it's possible to make an alias over the top of an > existing command? In the event that you accidentally make an alias over an > existing command, you have to completely restart the game, whereas it seems > like you shouldn't be able to overwrite an existing command in the first > place. > -- Kind regards, Saul Rennison
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

