That's ridiculous. Players should be able to close the motd without the
server forcing it back on. The game wasn't designed to force adverts on the
player. Alias has been useful to prevent servers from running malicious
commands and should stay that way.

On Tue, Feb 5, 2013 at 2:43 PM, <[email protected]> wrote:

> I forgot that closed_htmlpage isn't a client-side command. I wonder if a
> specific block on closed_htmlpage could be implemented?
>
> Dr. McKay
> http://www.doctormckay.com
>
>
> On 2013-02-05 14:40, [email protected] wrote:
>
>> Exploits that allow servers to execute arbitrary client commands (not
>> those specifically tagged as server can execute) have been fixed.
>> There's no need to block commands.
>>
>> I personally believe that blocking servers from receiving the MOTD
>> closed notification should not be possible, which is what many people
>> are doing with the alias command.
>>
>> Dr. McKay
>> http://www.doctormckay.com
>>
>> On 2013-02-05 11:19, Mart-Jan Reeuwijk wrote:
>>
>>> no need to restart the game.
>>>
>>> alias jpeg; // aliasing the jpeg command, which is used to make a
>>> screenshot.
>>> cmd jpeg // this will still make a screenshot.
>>>
>>> I use it (alias over a existing convar/command) to prevent some
>>> servers sending my client some commands I don't want changed on my
>>> client. Examples have been that servers tried to upload screenshots up
>>> to their servers etc.
>>>
>>> Already have to disable steam overlay & MOTD for some malicious stuff
>>> on some servers (I explore on others by time and while)
>>>
>>> So I really wouldn't want it being blocked, for that leaves too much
>>> open. There is no need for a restart, and imo its not a "bug", I treat
>>> it like a prized feature.
>>>
>>>  -------------------------
>>>> FROM: Saul Rennison <[email protected]>
>>>> TO: Half-Life dedicated Win32 server mailing list <
>>>> [email protected]>
>>>> SENT: Tuesday, 5 February 2013, 14:31
>>>> SUBJECT: Re: [hlds] Alias & Existing Commands
>>>>
>>>> This has been fixed in a few engine branches (CSGO definitely) as far
>>>> as I know.
>>>>
>>>> On Tuesday, 5 February 2013, Joseph Miller wrote:
>>>>
>>>>  Is it by design that it's possible to make an alias over the top of an
>>>>> existing command? In the event that you accidentally make an alias over an
>>>>> existing command, you have to completely restart the game, whereas it 
>>>>> seems
>>>>> like you shouldn't be able to overwrite an existing command in the first
>>>>> place.
>>>>>
>>>>
>>>> --
>>>>
>>>> Kind regards,Saul Rennison
>>>>
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>>>
>>>
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>>
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