Funny story: you actually catch more flies with vinegar.

Any 'reward' system I can think of would result in a lopsided/broken game.
However, I also think that trying to punish people is kind of a terrible
idea. I don't think there's really a solution for this.

-James


On Tue, Feb 5, 2013 at 12:47 PM, Mart-Jan Reeuwijk <[email protected]>wrote:

>
> And I don't believe that a server should demand that ppl have the MOTD
> enabled, while this is a directly accessible feature to set under the
> options in-game.
>
> Too many advert providers nowadays are the real threat to browsers. To
> demand to have adverts directed to "unsecure" browsers which cannot be
> protected by plugins like NoScript is insane.
>
> Also, the abuse of such by server owners, and their willingness to do so,
> makes it a requirement to be able to guard oneself against such.
>
> Having a plugin that kicks ppl that haven't viewed the MOTD by someone
> that has it disabled (which can be for various reasons: crashing, no
> annoying screens, etc) is therefore not some I would support. Which is what
> the blocking of the MOTD closed command is about.
>
> While I appreciate that Valve has solved some problems with the MOTD not
> showing, I didn't notice a "fix" against crashing the client from those.
> But as I didn't follow all updates regarding that, I might have missed
> some. I disabled the MOTD back in 2008, for it crashed my client on various
> servers. I never saw a valid reason to enable it again.
>
> Maybe you should make a plugin that "rewards" ppl that actually watch that
> MOTD instead of punishing the ones that block it. Altho with above security
> issues, that is a risk ppl should take themselves. The reward can be simply
> checked with a number shown in MOTD corner, and ask for it in the plugin on
> the server for example.
>
> You catch more flies with honey than vinegar.
>
>   ------------------------------
> *From:* "[email protected]" <[email protected]>
> *To:* Mart-Jan Reeuwijk <[email protected]>; Half-Life dedicated Win32
> server mailing list <[email protected]>
> *Sent:* Tuesday, 5 February 2013, 20:40
> *Subject:* Re: [hlds] Alias & Existing Commands
>
> Exploits that allow servers to execute arbitrary client commands (not
> those specifically tagged as server can execute) have been fixed. There's
> no need to block commands.
>
> I personally believe that blocking servers from receiving the MOTD closed
> notification should not be possible, which is what many people are doing
> with the alias command.
>
> Dr. McKay
> http://www.doctormckay.com
>
> On 2013-02-05 11:19, Mart-Jan Reeuwijk wrote:
> > no need to restart the game.
> >
> > alias jpeg; // aliasing the jpeg command, which is used to make a
> screenshot.
> > cmd jpeg // this will still make a screenshot.
> >
> > I use it (alias over a existing convar/command) to prevent some
> > servers sending my client some commands I don't want changed on my
> > client. Examples have been that servers tried to upload screenshots up
> > to their servers etc.
> >
> > Already have to disable steam overlay & MOTD for some malicious stuff
> > on some servers (I explore on others by time and while)
> >
> > So I really wouldn't want it being blocked, for that leaves too much
> > open. There is no need for a restart, and imo its not a "bug", I treat
> > it like a prized feature.
> >
> >> -------------------------
> >> FROM: Saul Rennison <[email protected]>
> >> TO: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> >> SENT: Tuesday, 5 February 2013, 14:31
> >> SUBJECT: Re: [hlds] Alias & Existing Commands
> >>
> >> This has been fixed in a few engine branches (CSGO definitely) as far
> as I know.
> >>
> >> On Tuesday, 5 February 2013, Joseph Miller wrote:
> >>
> >>> Is it by design that it's possible to make an alias over the top of an
> existing command? In the event that you accidentally make an alias over an
> existing command, you have to completely restart the game, whereas it seems
> like you shouldn't be able to overwrite an existing command in the first
> place.
> >>
> >> --
> >>
> >> Kind regards,Saul Rennison
> >>
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>
>
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