I'm having the same issue with my 2fort server.  Before the update it was 
stable with up times of 10+ days.  Now the server runs out of edicts every few 
hours. 

Sent from my iPhone

On Jul 11, 2013, at 9:01 PM, "E. Olsen" <[email protected]> wrote:

> Hello,
> 
> My servers are somewhat more stable than yesterday, but I am still seeing 
> "Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to 
> include 2Fort, badwater, dustbowl, and more). I've removed any and all 
> plugins that can spawn entities, yet the intermittent crashes persist - to 
> include on two servers I ran today without sourcemod/metamod (as a test).
> 
> Again, this is on Windows 2008R2 servers, all of which are underloaded (less 
> than one TF2 instance per physical core).
> 
> Prior to the update, these servers were pretty rock-solid stable, so I have 
> to conclude that there is something new in this update causing the excess 
> entities to spawn and not be removed from the map/server, etc.
> 
> Anyone have any ideas, or do we need a patch from the TF2 team?
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