I'm having the same issue with my 2fort server. Before the update it was stable with up times of 10+ days. Now the server runs out of edicts every few hours.
Sent from my iPhone On Jul 11, 2013, at 9:01 PM, "E. Olsen" <[email protected]> wrote: > Hello, > > My servers are somewhat more stable than yesterday, but I am still seeing > "Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to > include 2Fort, badwater, dustbowl, and more). I've removed any and all > plugins that can spawn entities, yet the intermittent crashes persist - to > include on two servers I ran today without sourcemod/metamod (as a test). > > Again, this is on Windows 2008R2 servers, all of which are underloaded (less > than one TF2 instance per physical core). > > Prior to the update, these servers were pretty rock-solid stable, so I have > to conclude that there is something new in this update causing the excess > entities to spawn and not be removed from the map/server, etc. > > Anyone have any ideas, or do we need a patch from the TF2 team? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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