I have the exact same problem, Win2008 R2 with 32 players, payload maps.
I had the no free edicts error frequently on thundermountain, I had to
remove that map from my mapcycle. Since the patch however, goldrush and
other payload maps are crashing with the same error.

Not sure what to do, except remove plugins, but I'm not running that many
to begin with.


On Thu, Jul 11, 2013 at 9:48 PM, Cody Woodson <
[email protected]> wrote:

> Yep same behavior here.  My orange server hasn't had one issue.  I removed
> a few plugins on my 2fort that were spawning some entities, hopefully that
> helps for now.
>
> Sent from my iPhone
>
> On Jul 11, 2013, at 9:44 PM, "E. Olsen" <[email protected]> wrote:
>
> Yep - same behavior here. Funny thing is, my custom map servers haven't
> crashed at all today, but all the (32-player) servers running Valve maps
> have crashed several times, all with the same "no free edicts" error.
>
>
> On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson <
> [email protected]> wrote:
>
>> I'm having the same issue with my 2fort server.  Before the update it was
>> stable with up times of 10+ days.  Now the server runs out of edicts every
>> few hours.
>>
>> Sent from my iPhone
>>
>> On Jul 11, 2013, at 9:01 PM, "E. Olsen" <[email protected]> wrote:
>>
>> Hello,
>>
>> My servers are somewhat more stable than yesterday, but I am still seeing
>> "*Engine error: ED_Alloc: no free edicts*" crashes on 32 player servers
>> (to include 2Fort, badwater, dustbowl, and more). I've removed any and all
>> plugins that can spawn entities, yet the intermittent crashes persist - to
>> include on two servers I ran today without sourcemod/metamod (as a test).
>>
>> Again, this is on Windows 2008R2 servers, all of which are underloaded
>> (less than one TF2 instance per physical core).
>>
>> Prior to the update, these servers were pretty rock-solid stable, so I
>> have to conclude that there is something new in this update causing the
>> excess entities to spawn and not be removed from the map/server, etc.
>>
>> Anyone have any ideas, or do we need a patch from the TF2 team?
>>
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-- 
Jonathan S.
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