Yep same behavior here.  My orange server hasn't had one issue.  I removed a 
few plugins on my 2fort that were spawning some entities, hopefully that helps 
for now. 

Sent from my iPhone

On Jul 11, 2013, at 9:44 PM, "E. Olsen" <[email protected]> wrote:

> Yep - same behavior here. Funny thing is, my custom map servers haven't 
> crashed at all today, but all the (32-player) servers running Valve maps have 
> crashed several times, all with the same "no free edicts" error.
> 
> 
> On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson 
> <[email protected]> wrote:
>> I'm having the same issue with my 2fort server.  Before the update it was 
>> stable with up times of 10+ days.  Now the server runs out of edicts every 
>> few hours. 
>> 
>> Sent from my iPhone
>> 
>> On Jul 11, 2013, at 9:01 PM, "E. Olsen" <[email protected]> wrote:
>> 
>>> Hello,
>>> 
>>> My servers are somewhat more stable than yesterday, but I am still seeing 
>>> "Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to 
>>> include 2Fort, badwater, dustbowl, and more). I've removed any and all 
>>> plugins that can spawn entities, yet the intermittent crashes persist - to 
>>> include on two servers I ran today without sourcemod/metamod (as a test).
>>> 
>>> Again, this is on Windows 2008R2 servers, all of which are underloaded 
>>> (less than one TF2 instance per physical core).
>>> 
>>> Prior to the update, these servers were pretty rock-solid stable, so I have 
>>> to conclude that there is something new in this update causing the excess 
>>> entities to spawn and not be removed from the map/server, etc.
>>> 
>>> Anyone have any ideas, or do we need a patch from the TF2 team?
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